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[WSA] WebRtc library is not compatible with Microsoft.NETCore.UniversalW...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK, Target device -... Read more
Animation Preview in the Inspector window is distorted
To reproduce: 1. Download attached project "Animation Preview Bug.zip" and open in Unity2. Open "Test" scene3. Select New Animation.... Read more
Unity process left hanging after uninstall
Uninstall Unity (I did reproduce this with Unity 2017.1.0a4 and a5) and and once the uninstall operation is done open Process Monito... Read more
Crash in CalculateObjectBounds while entering the playmode if GameObject...
How to reproduce:1. Open the attached "ReproProject1" project and "Repro" scene2. Enter playmode Expected result: Scene starts playi... Read more
Overwriting ShaderVariant Collection destroys its AssetBundle reference
Steps to reproduce:1. Open QA attached project2. Select "NewShaderVariants" file in Project view3. Set "AssetBundle" to shaders or t... Read more
Collab - On cancel-resume-cancel Collab will issue out a "Cannot Downloa...
Assuming you have a Collab enabled project. Assuming user 1 (the owner) has invited user 2. Assuming user 1 has published files. Ass... Read more
SharedTest scene from HoloToolKit crashes when building
Reproduction steps:1. Open the attached project;2. Open the SharingTest scene;3. In the Menu, choose HoloToolkit -> Sharing Servi... Read more
Collab - On initial download, cancelling download progress will not allo...
Assuming you have a Collab enabled project. Assuming user 1 (the owner) has invited user 2. Assuming user 1 has published files. 1. ... Read more
VideoPlayer.loopPointReached doesn't detect when video ends
Steps to reproduce:1. Download VideoPlayerExample.zip and open "main_scene" scene2. Make sure that "RENDER COMP 6" video is used in ... Read more
[Vulkan] Shaders on Vulkan Android issues (Transparency, blending, geome...
Steps: Install the apks and observeActual and Expected results are shown in the attached image. Issues:1. Transparency shaders doesn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS