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Using MemoryMappedFile class from System.IO.MemoryMappedFiles namespace ...
To reproduce: 1. Open the project, attached by user (MemoryMappedFile.zip)2. Open "scene" scene if not open3. Enter Play mode Expect... Read more
[PlaymodeTests] Scenes in build index are in different order when runnin...
To reproduce: 1. Open attached project.2. Run playmode tests in editor (passes)3. Run playmode tests in standalone (fails) Scenes in... Read more
[iOS] Auto-rotation doesn't work while recording using ReplayKit
Reproduction steps:1. Open the attached project.2. Build and play the "Test" scene for iOS (Use a device which supports ReplayKit).3... Read more
Building on top of old build while its output_log.txt is open causes bui...
Steps to reproduce: 1. Create new project2. Build and run3. Once resolution selection screen launches - close it4. Navigate to _data... Read more
Animation Track is not played in the Timeline if there is another Animat...
To reproduce: 1. Open the project, attached by tester (TimelineBug.zip)2. Open "main" scene if not open3. Select Bakkal object in th... Read more
'Could not create texture' error is shown after importing texture
Steps to repro: 1. Open attached project;2. In the Project folder multiselect four Rock texture files by using Shift-click;3. Right ... Read more
Using ⌘+B or CTRL+B to open Build Settings window results in an error on...
Steps to reproduce:1) Create a new project (important).2) When the project is open in Unity, press ⌘+B on Mac or CTRL+B on Windows. ... Read more
VideoPlayer.Play() still has a delay after using VideoPlayer.Prepare()
Steps to reproduce:1. Download and open the attached project2. Enter Play mode Expected result: videos are played seamlessly due to ... Read more
Wind is not affecting SpeedTree assets if trees are beyond the camera fr...
To reproduce:1. Open attached Unity project "medzej.zip" attached by QA in comments section2. Open scene "_Tree_Shadows"3. Go into P... Read more
[Oasis] Unity apps fail to pass WACK on General metadata correctness test
Steps to reproduce:1. Create a new Unity project OR open any Unity project2. Make sure to switch build settings to UWP and enable VR... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS