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[XAML - Emulator] - 2017 : Emulator is crashing on app launch in Windows...
While testing XAML in RS2 with the windows emulator, the XAML apps would crash when trying to launch. This was happening with BEV su... Read more
[Android | GearVR] The images rendered for left eye and right eye on dev...
On GearVR, the left most and right most edge looks weird. The reason why images looks wrong on the left/right edges when you put on ... Read more
NullReferenceException is thrown when trying to record a key in the Time...
To reproduce: 1. Open the project, attached by user (New Unity Project 32.zip)2. Open Timeline3. Select "GameObject" in the hierarch... Read more
Aniso Level on Texture stuck on 16. Any attempt to apply changes to it f...
Steps to reproduce:1. Open user attached project2. Navigate to the only texture asset3. In the inspector, try to set the Aniso level... Read more
Runing Editor Test Runner with “-editorTestsVerboseLog teamcity” doesn't...
To reproduce: 1. Download attached project "TeamCity.zip"2. Open Command Line and write this: "D:\path to your Unity location\Unity ... Read more
[WSA] Il2CppExceptionWrapper is thrown when running the WSA build with I...
Steps to reproduce:1. Open the attached project (OC)2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK, Build type... Read more
UI Script icons are default script icons
Steps to reproduce:1. Create a new project2. Create a new UI component, e.g Image Expetced result: component icons are representativ... Read more
"Failed to create directory" pop up appears on trying to build Standalon...
Reproduces with one project (and saw the same error on another project earlier, but can't reproduce anymore with it)I am not sure, b... Read more
[WSA] Debugging doesn't work with Release configuration
Reproduction steps:1. Build any project to UWP with C# projects enabled2. Put a breakpoint in any script3. Start app using Release c... Read more
Crash in AnimationClipPlayable::ProcessAnimationTargetMatchPass when dra...
Reproduction Steps:1. Import attached project.2. In Project, select "BlankClip".3. Drag "BoxUnityChan" into the preview window in In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS