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NavMesh.SamplePosition makes objects get stuck on edges of the NavMesh p...
To reproduce: 1. Open the project, attached by user (TPC.zip)2. Open "test_scene" scene if not already open3. Make sure Navigation t... Read more
[VR | OpenVR] Input_Recenter is not working on Vive
Steps to reproduce:1. Download attached project2. Open Windows->VR Tests, run Input_Recenter test3. Press space or wait 10 second... Read more
[Daydream] Changing AA at runtime causes screen to freeze
1. Steps to reproduce1. Open attached project2. Build to Daydream compatible device3. Observe freeze when the Anti-Aliasing is chang... Read more
Facebook.SDKManager.ParseSupportedSDKList causes JSON Parse Error
Steps to reproduce:1. Create new project2. Error appears on launch"ArgumentException: JSON parse error: Invalid value.UnityEngine.Js... Read more
Textures removed from shaders are still collected as dependencies
Reproduction steps:1. Open project attached (ShaderDefaultTextureIssue.zip).2. Select material_1 from "Assets/Materials".3. Press "S... Read more
ParticleSystem throws Unsupported type MultiModeParameter error when edi...
When upgrading project with particle system prefab from 5.5.x to 5.6.x, editing the particle system in 5.6.x throws Unsupported type... Read more
[OpenGL][CorridorDemo] Screen Space Reflection image effect causes Game ...
Steps to reproduce: 1. Open attached project2. Make sure that Editor is running in OpenGL mode (not Metal)3. Open the 'CorridorDemo'... Read more
[OSX] NullReferenceException when choosing correct Android SDK/JDK/NDK r...
Repro steps:1. Create a new Project2. Main Menu -> Unity -> Preferences -> External Tools3. Browse for a SDK/JDK/NDK folder... Read more
Math symbols do not work in Animation window's input field
Steps to reproduce:1. Create new project2. Create new animation3. Open Animation window4. In current frame input field write 5+5 Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS