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Crash at MoveTransformToRootOfSceneUndo when "Undo transform parenting w...
Reproduction steps:1. Create new project.2. Create empty object and a child for it.3. Drag it to project window to save as prefab.4.... Read more
[OSX] ContactFilter2D.useNormalAngle does not respond to collisions
To reproduce: 1. Download attached project "ContactFilter2D.zip" and open in Unity2. Open "scene" scene3. Enter to Play mode Expecte... Read more
[Android][Regression] During application launch, white screen is shown b...
Steps to reproduce:1. Open attached project2. Build and run for android-White screen appears for 2~ seconds and then unity logo appe... Read more
Duplicated child GameObject inside Canvas has modified RectTransform::Sc...
To reproduce:1. Open the attached project2. Duplicate a child GameObject inside Canvas Desired outcome: The duplicated GameObject ha... Read more
Crash while entering playmode If OnAudioFilterRead() is implemented to a...
1. Open the attached AudioFilterRepro project2. Enter playmode, no crash occurs3. Go to "NewBehaviourScript" and uncomment 16th line... Read more
[VR] Changing projection matrix crashes a scene w/ Terrain and Trees/Grass
Steps to reproduce:1) Download and open attached project2) Open svene "ww2"3) Make sure VR mode is on and Open VR is selected as API... Read more
Lighting in custom Editor.OnInteractivePreviewGUI is changing from dark ...
To repro:1. Open project attached. Open scene.2. In menu press Example/GameObject Editor.3. Select Cube.Note: Preview of Cube is dar... Read more
Crash in GameObject::SendMessageAny while entering the playmode second t...
How to reproduce:1. Open the attached "ReproCrash" and "Level TEMPLATE" scene2. Enter playmode and wait for about 3 seconds3. Exit p... Read more
Built lighting looks incorrectly when using specific scene
Reproduction steps:1. Open project attached.2. Open scene LightMockup.3. Build lighting. Expected result: Light will be consistent.A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS