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Crashed in Sprite::GetInnerUVs while building a project
Steps to reproduce: 1) Download attached project 'Clash Of Invaders.zip' and open in Unity2) Switch platform to PC, Mac & Linux ... Read more
Procedurally generated geometry fails to use shaders
Geometry generated using DrawProceduralIndirect API fails to use assigned shaders correctly and returns black output. Repro steps: 1... Read more
IEnumerator stops working when adding a Graphic component to a gameObjec...
To reproduce:1. Open attached Unity project "layoutbug.zip"2. Open scene "Bug"3. Go into Play Mode Expected result: IEnumerator func... Read more
[Android] Exporting project with Gradle forces to have a keystore
Steps to reproduce: 1) Open Unity and create a new project2) In Build Settings, switch platform to Android3) Select Build System as ... Read more
Searching for assets with specific type does not show all the assets of ...
To reproduce: 1. Open the project, attached by user (StatSystemProject.zip)2. In Project View, type t:BaseStatType in the search bar... Read more
UI panel is shifted by several pixels relative to gizmo of 2d manipulati...
To reproduce:1. Open attached Unity project "ImageShift.zip"2. Open scene "1"3. Click on Canvas --> panel Expected result: The 2d... Read more
Severe performance regression in "Test Runner" (5.6.x compared to 5.5.x)
Repro steps: 1. Open provided project in 5.6.x2. Click on "Window" -> "Test Runner" ("Editor Tests Runner" for 5.5.x)3. Click on ... Read more
EditorGUIUtility.SetIconSize affects already rendered GUI
Repro steps: 1. Open provided project2. Click on "Window" -> "Seek" (If the "Seek" window is not already open)3. Notice that the ... Read more
[New Scripting Runtime] il2cpp build throws exception for the scenario
1. What happenedTesting on 'Best HTTP' A$ package (https://www.assetstore.unity3d.com/en/#!/content/10872).Reproduced with the new r... Read more
After switching to Editor Professional skin after Pro version activation...
Reproduction steps:1. Create new project.2. Activate pro license while being in Editor using Manage License.3. Swtich Editor skin to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS