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Unity crashes when trying to keep tutorial project with MonoDevelop opened
Reproduction steps: 1. Download a tutorial project from Learn tab in Unity launcher2. Start it3. Set external code editor to MonoDev... Read more
Collab crashes on clicking Update calling ConflictsManager::AddConflict
Reproduction steps, according to the users:1. Open the user's attached project2. Update Collab-- users experience a crash with the f... Read more
Native plugin that uses FBX SDK crashes in 2017 beta
A native plugin that uses FBX SDK is working fine in 5.6, however, crashes in the 2017 beta when the first call to initialize the FB... Read more
MergePrefabInstance crash when reimporting assets from Assets Store
To reproduce:1.Open users attached project "Empty Project.zip"2.Open QuickLod > DemoScene > "MainDemoScene.unity" scene3.Go ba... Read more
Calling an external function from Mac bundle crashes editor
To reproduce:1. Open project2. Play scene Expected: scene will be played, if there are any errors, they will be shown in consoleActu... Read more
[Mobile] Stencil buffer on RenderTexture doesn't work on A7 and newer de...
Steps to reproduce:1. Download "Stencil.zip"2. Build the test scene3. Observe the cuboid gameobject in the scene Expected results: c... Read more
100% reproducible crash on drag and drop on Windows
1) Open editor built from latest trunk (f6f6d6bff5c6)2) Drag a skinned mesh renderer into the scene view.3) Boom! > Unity.exe!cor... Read more
Nav Mesh Preview in Scene View is affected by lighting
Steps to reproduce:1. Open new project2. Create a plane and bake a navmesh for it3. Set intensity of directional light to about 50~4... Read more
Error "entry->m_Rect.width == width" gets spammed on object enable
Steps to reproduce:1) Download and open attached project "repro.zip"2) Open scene "1" and play it3) Enable object "Cube (2)" in hier... Read more
Physics2D.Distance returns incorrect distance between colliders
To reproduce: 1. Open the project, attached by user (ColliderDistance2D_Bug.zip)2. Open the "Scene" scene if not open3. Move the cap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS