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[iOS] Locked orientation app gets rotates from portrait to landscape whe...
Steps to reproduce:1. Download the attached project2. Build to iOS3. Make sure your device doesn't have rotation locked and rotate i... Read more
Automatic shader upgrade creates inconsistencies in the line endings
Repro steps: 1. Create a new project2. Create a new "Shader" -> "Standart Surface Shader"3. Open the new Shader file and show the... Read more
[DrawMeshInstancedIndirect] ComputeBuffer set to MaterialPropertyBlock d...
To reproduce:1. Open attached project2. Open "test" scene3. Hit play and notice that mesh is drawn in gray color4. Select "test" gam... Read more
[Metal] Screen does not render using Screen.SetResolution when device re...
Reproduction steps for iOS:1. Connect a device with a bigger resolution than the one, that is set in the "ChangeResolution" script (... Read more
Unity takes a very long time to build a project which has particular sha...
The project is very small and consists only of an empty scene and shaders in the asset folder To reproduce: 1. Open the project, att... Read more
The "Audiosource.time" and "Audiosource.timeSamples" commands do not wor...
Steps to reproduce:1. Open QA attached project "AudioSampleRepro.zip"2. Open Test scene3. Observe Audio source attached on "Main Cam... Read more
[Linux Editor] Building Progressive Lightmapper crashes Unity
Steps to reproduce:1. Download the project attached by the user2. Enter "scene" scene.3. In Lightning Window under Scene tab, unchec... Read more
Duplicating Animator Substate machine freezes editor
Steps to reproduce:1. Open user attached project "animator_test.zip"2. Open Animator window3. Select "2-Hand-Axe" or any other state... Read more
Procedural materials looks different in Substance Designer and in Unity
The substance designer file does not look the same in Unity as in Substance Designer To reproduce: 1. Download attached project "Sub... Read more
Crash in ovrp_SetOverlayQuad3 in build, when entering/exiting fullscreen...
Repro steps:1) Download attached project2) Open project in 5.5.3p43) Make in PlayerSettings, VR is enabled and Oculus SDK selected. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS