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[HoloLens] PhotoCapture.StartPhotoModeAsync callback is never called whe...
Steps to reproduce:1. Open attached project "913914.zip"2. Build "test" scene for UWP (make sure to enable Webcam and Microphone opt... Read more
[IL2CPP] 'Encoding 1252 data could not be found' error on built project ...
To reproduce:1. Open project2. Build and run for WebGL3. Open browser's JS console Expected: there will not be any data encoding err... Read more
Updating the UI Text component every frame increases memory allocated to...
To reproduce: 1. Open the project, attached by user (MemoryTests.zip)2. Open "main" scene3. Enter Play mode4. In Profiler, select Me... Read more
Editor gives a bunch of errors when building asset bundles with textures...
Reproduction steps:1. Open project attached(AssetBundleBugWithCompressedTextures.zip).2. Launch the "Assets/Build Asset Bundles" men... Read more
sRGB (Color Texture) Checkbox has no effect in Gamma space
When sRGB (Color Texture) is true vs false there is a clear visual difference in Linear space.In Gamma space, however, it has no eff... Read more
[Android] Using LZ4 compression with split binaries transfers some of th...
[Android] Using LZ4 compression when building with split binaries transfers some of the file size from obb to apkNormal build: 40.2M... Read more
[OSX] Randomly colored pixels are shown when picking color from the edge...
To reproduce:1. Open project2. Choose 'Image' gameobject color picker3. Move mouse cursor to the edges of screen(gif attached) Expec... Read more
LightingData for additively loaded scenes baked together is much bigger ...
LightingData for additively loaded scenes baked together is much bigger than for a single scene with same geometry The game loads ga... Read more
AssetPostprocessor is notified about the deletion of the temporary asset
To reproduce: 1. Open the project, attached by user (AssetPostprocessorBug_DuplicateAsset.zip)2. Clear the console3. Duplicate the "... Read more
[Build] AssetDatabase.GetImplicitAssetBundleName asserts & returns wrong...
Reproduction steps:1. Open project attached (GetImplicitAssetBundleNameBug.zip).2. Delete one asset from each folder (SpritesInSomeB... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS