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RenderTexture::FilterMode changes from Point to Bilinear when scene is p...
MainCamera's targetTexture is set to a RenderTexture, which has FilterMode.Point. But when the scene is played, filterMode changes t... Read more
Members section in Services window does not open when Invite Teammate bu...
To reproduce: 1. In a new project, start using Collab2. Press Invite Teammate button in Collab window3. Observe Services window Expe... Read more
[Oculus, Audio] Crash in SoundManager::UnloadClip when unplugging the US...
Steps to reproduce:1) Download and open attached project "AudioCrashTest.zip"2) Make sure VR mode is enabled in player settings3) Ma... Read more
Crash report is not generated when Standalone build crashes in Program F...
Steps to reproduce:1. Open Unity as an administrator2. Open the attached project (CrashTest.zip)3. Open the CrashTest scene4. Build ... Read more
Crash on: ModelImporter::InstantiateImportNode when reimporting .fbx in ...
Steps to reproduce:1. Open attached Unity project "case_914348-Cellular_Automaton_on_GPU" (both .zip files should be present in the ... Read more
When Texture2D has TextureFormat.RGBAHalf, the mesh moving is not smooth
Reproduction steps:1. Open the attached project "case_914339-smaller.zip";2. Open the scene "test";3. Enter Play mode and observe th... Read more
Can't enter "Manual Activation" screen after already exiting from it to ...
Repro steps: 1. Disconnect from the internet2. Launch Unity3. Press "Manual Activation"4. Press "Cancel"5. Press "Manual "Activation... Read more
Particle bounds are not being calculated correctly when "Force over Life...
To reproduce:1. Create new project.2. Create Particle System.3. Enable "Force over Lifetime" module.4. Set "Force over Lifetime" to ... Read more
Shaders: shader compiler crashes on a specific 'if' statement with value...
To reproduce:1. Create a new project2. Import attached shader Expected: there will be no errorsActual: 'Internal error communicating... Read more
[Mac] [iOS] Environment.TickCount changes if machine timer is changed
Reproduction steps:1. Create new project2. Create script with: void Update () { Debug.Log(System.Environment.TickCount); }3. Run on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS