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Only one shadow is cast when using Graphics.DrawMeshInstancedIndirect mo...
How to reproduce:1. Open the attached "InstancedDrawingTest" project and "Test" scene2. Observe the Scene Hierarchy, notice that the... Read more
[iOS] Crash on "::Cleanup()" or "::DoRenderLoop()" when touching EventTr...
Reproduction steps:1. Open the attached project.2. Build and run it for iOS.3. Touch the colored cubes.- Application crashes on: (Me... Read more
Editor crashes at AnimationClip::GenerateMuscleClip when loading scene
Steps to reproduce:1. Download AssetBundle.zip and open "testscene" scene2. Press LoadObject Button3. Press ReleaseObject Button4. P... Read more
[Gear VR] Apps with 16-bit display buffers crash on Mali GPU's
Steps to reproduce:1. Open user provided project2. Launch the app3. Observe crash Reproduced on: 5.6.1p1, 2017.1.0b7, 2017.2.0a1Not ... Read more
Resources.UnloadAsset breaks Texture at runtime, shows up as black
Steps to reproduce:1. Open user attached project "Black Textures.zip"2. Press "Spacebar" multiple times to load and unload the scene... Read more
Meshes lose vertex color in builds with Static Batching enabled when cer...
To reproduce: 1. Download and open project from comment (repro914736_smallrepro.zip)2. Open "intro_ext" scene.3. Notice white X form... Read more
[Regression][Android] Banner Ads are invisible but clickable
Steps to reproduce:1. Open user provided project2. Build to device3. Press "Show banner" Expected result: Banned Ad shown at the bot... Read more
Unity crashes when reverting factory settings in layout menu
To reproduce:1. Create Unity project2. Open Layout drop-down and click revert factory settings3. Repeat step 2 three times Expected ... Read more
The client's player object is not destroyed on the host immediately afte...
To reproduce: 1. Open the project, attached by tester (timeoutBug.zip)2. Build the project for standalone3. Launch the game in the e... Read more
[Collab] Second 'Made with Unity' logo is added after Player Logos setti...
To reproduce:1. Open repro project2. Push project to collab3. Pull project on 2nd computer4. On both machines, open PlayerSettings-&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS