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[Metal][Editor] Enabling Metal Support for Editor unticks Auto Graphics ...
Enabling Metal support for Mac Editor unticks Auto Graphics API checkbox the first time Metal support is enabled. Steps to reproduce... Read more
[Android] Distortions on the screen when application launches if Show Un...
Steps to reproduce: 1) Open Unity and create a new project2) Switch platform to Android3) Player Settings >> Splash Image >... Read more
[PVR] Progressive updates of indirect transmission is different than the...
Steps for reproduction:1) Download the project from here: https://oc.unity3d.com/index.php/s/ABXPxvOBv1yckKx2) Observe the preview w... Read more
Bug Reporter appears after closing specific project that were in play mo...
Reproduction steps:1. Open project attached (a-0.zip)2. Open scene "UI_Test" from "Assets/Scenes"3. Enter play mode.4. Leave play mo... Read more
Unity crashes in UpdateShaderUsageTagRecursive every time when building ...
1. Open the attached "CrashRepro" project2. Go to File --> Build Settings3. Build the Standalone Player Expected result: Player i... Read more
Using mirror option in the animation preview, animation becomes broken
To reproduce:1. Open users attached project "Animation Issue.zip"2. Select FBX > Character.fbx from the assets folder3. Make sure... Read more
Editor doesn't find bold font
To reproduce:1. Open attached Unity project "test.zip"2. Open "test" scene3. Click on Canvas --> Text in the Hierarchy window4. C... Read more
Creating object inside monoBehaviour causes editor to crash
Steps to reproduce:1. Download 915608_repro.zip and open "new" scene2. Enter play mode Expected results: Editor should have paused t... Read more
Missing or invalid Cloth properties when accessing them through script
To reproduce: 1. Create a new project and then script2. Try to access Tethers property through scriptNote: Notice that there is none... Read more
Audio clip will be heard for a very short time even if Max Distance does...
Steps to reproduce:1. Open the attached project(AudioSourceRigibody.zip)2. Open the test scene3. Play the scene (repeat this step fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS