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[Metal] Standalone Player is not rendered when building and running with...
How to reproduce:1. Create new Unity project2. Go to File --> Build Settings and enter Player Settings3. Make sure that Display R... Read more
Lighting is darker in build when using Vulkan Graphics API
To reproduce: 1. Open the project, attached by tester (vulkanLightingIssue.zip)2. Build the project for PC standalone3. Launch the b... Read more
[Android] ACCESS_FINE_LOCATION permission is included in the AndroidMani...
Steps to reproduce: 1) Download attached project 'GPSAndroidTest56.zip' and open in Unity2) In Build Settings, make sure Build Syste... Read more
[Android] [Mono] DllImport function doesn't receive passed parameters
Steps to reproduce: 1) Download attached project 'unity.zip' and open in Unity2) In Player Settings, make sure that Scripting Backen... Read more
[Linux Editor] Dragging prefabs to scene results in NullReferenceExcepti...
Steps to reproduce:1) Create a new project.2) Create a cube prefab in the Assets folder.3) Delete the Cube object from scene.4) Drag... Read more
Unity crashes when switching to Inspector window after enabling deep pro...
To reproduce:1. Open project attached by the user2. Select profiler window and enable "deep profile"3. Switch to Inspector window4. ... Read more
[Android][ARM] big.LITTLE cores are identified incorrectly on S8
S8 Qualcomm shows 8 Big cores incorrectly, which is causing Affinity problem and therefore S8 is performing more than 50% slower tha... Read more
[IL2CPP][iOS] 'UnityLinker.exe did not run properly!' error when buildin...
Error related to UnityLinker.exe appears when building a particular project with IL2CPP and code stripping enabled. Steps to reprodu... Read more
[VideoPlayer] Videos, which exceed the limit, are trying to play on Andr...
How to reproduce:1. Open the attached project2. Build and run on deviceActual result: VP8 1080p video is trying to play. If one chec... Read more
Assertion failed: Assertion failed on expression: 'm_SendState.state == ...
Steps to reproduce:1) Create a new project.2) Enable Collab.3) In the Collab popup, press on 'Invite Teammate' (three people) icon.-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS