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[Mobile] Input.gyro.attitude returns acceleration's values
Reproduction steps:1) Download and open "916852_gyro.zip" project2) Build and run "main.unity" scene on Android device which has a g... Read more
Console warning "Texture being dragged has no Sprites" is printed infini...
To reproduce:1. Import user's attached sprite (or any other)2. In sprite's Inspector window change texture type to Sprite(2D and UI)... Read more
[Regression] Exceptions when click on certain areas on GameView "header"
Regression - can't repro in 5.6 (5.6.1f1 and 5.6.1p2)reproduces on 2017.1.0 (checked on 2017.1.0a4 and 2017.1.0b8) and on 2017.2.0a1... Read more
Transform handles are lit and hidden by light source
Steps to reproduce: 1. Open attached project2. Open scene "point_light_linear"3. In hierarchy select "Point light" or "Plane" and no... Read more
[WebGL] Changing scenes result in black screen when Split Application Bi...
To reproduce: 1. Download and open attached "repro916836.zip" project.2. Build and run on WebGl platform.3. When project loads press... Read more
[WebGL] No error message is displayed if browser can't run webgl2.0-only...
-e: see title -repro:--Create new project--switche to webgl--remove webg1.0 from Graphics API settings--Build&Run in Microsoft E... Read more
Multi - editing a property changes it only for one object if objects hav...
To reproduce: 1. Open the project, attached by tester (multipleObjectsEdit.zip)2. Open "test" scene3. Select a, b and c game objects... Read more
[LOD] Blinking artifact at SpeedTree cross-fade animation when several t...
Steps to repro: 1. Open attached project and '1_SpeedTree_Customization' scenes;2. Scroll in and out to invoke SpeedTree transition ... Read more
[Android] Custom drawable-mdpi icon is overwritten by Unity default icon...
Steps to reproduce:1. Open attached project2. Build for Android3. Extract .apk file4. Go to res->drawable-mdpi-v4-'app_icon' is o... Read more
Building a game crashes an Editor
Steps:1. Open attached project (it downloaded from https://www.assetstore.unity3d.com/en/#!/content/34352)2. Open Build Settings3. A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field