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SoundManager::UnloadClip crashes when Tascam audio interface is plugged ...
To reproduce: 1. Download attached project "Sun Project 20170601_iPadSUN - Stems.zip" that user sent and open in Unity2. Plug Tascam... Read more
Crash in MonoScript::BelongsToEditorCompatibleAssembly when closing Unity
Reproduction Steps:1. Import attached project.2. Wait until all jobs are done.3. Close Unity. Result: Unity crashes. Stack trace:0x0... Read more
[Metal] Project does not open on second launch if Preloaded Shaders are ...
How to reproduce:1. Create new Unity project2. Go to Edit --> Project Settings --> Player and enable Metal Editor Support3. Go... Read more
Button hitbox transfers through game window when using two canvases on t...
To reproduce:1. Open attached project "New Unity Project.zip"2. Open "buttons.unity" scene3. Enter play mode4. Click on the button i... Read more
[FrameDebugger][GPU Instancing] Incorrect batch breaking message when in...
Steps to repro: 1. Open attached project and '11_AutomaticInstancingSorting' scene;2. Enter Play mode;3. Open Frame Debugger (Window... Read more
Error "The referenced script on this Behaviour is missing" when loading ...
Reproduction Steps:1. Import attached project.2. In Menu, select "Build" -> "Windows Development Build".3. Create build.4. In cre... Read more
[5.6][MSE] Enabling auto mode in main scene overwrites the lightmap inde...
Enabling auto mode in main scene overwrites the lightmap index of additively loaded scenes Steps for reproduction:1) Open the projec... Read more
Unity Player loop called recursively when the file browser looses focus ...
Steps to reproduce:1. Download and open the latest attached project "UnityStandaloneFileBrowser-master.zip"2. Build a development bu... Read more
[Android] [GearVR] Left eye is rendered with green distortions when usin...
Steps to reproduce: 1) Download attached project and open in Unity2) Create .osig file for testing device3) In Player settings, make... Read more
[Regression] Standalone is building to Assets folder by default (which i...
Starting from 2017.1.0b4 when you build Standalone player the Editor suggests to build it in Assets folder and when you try to Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field