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IL2CPP crashes when two non-existing methods with same declaring types a...
IL2CPP crashes when two non-existing methods with same declaring types and parameter counts are referenced from a DLL with this call... Read more
[WSA] Activer Profiler does not profile the UWP build on a remote device
Steps to reproduce:1. Create a new project2. Switch platform to Windows Store3. Build for WSA Universal 10 (.NET backend), Enable C#... Read more
Asset Store does not let you access downloads when offline
Repro steps: 1. Open Unity2. Disconnect internet connection3. Click on "Window" -> "Asset Store" Expected result: The store shoul... Read more
Raycast doesn't detect collision with a box collider 2D that has edge ra...
To reproduce :1. Open project attached by QA2. Open RayTesting scene3. Open scene view window and notice that at some points raycast... Read more
[SPS | Post FX] Single-Pass Stereo with Motion Blur or TAA causes double...
This is a situation where double-vision occurs on VR systems when either Motion Blur or Temporal Anti-Aliasing are used and Single-P... Read more
Lens flare is blurry when using linear color space
Reproduction steps:1. Open project attached (LensFlares.zip)2. Open scene "Test".3. Look at Game window and you will see high qualit... Read more
Water shader renders black upon loading scene
Steps to reproduce:1. Open attached Unity Project "case_917263-BlackWater".2. Open Scene "Master".3. The Water plane appears complet... Read more
Network view tip contains misleading advice
Network view tip contains misleading advice 1. Create a new GameObject.2. Add Network View component.3. Take a look on the tip: "Uni... Read more
[Regression] Calling Destroy() method in Awake for Networking objects is...
Starting from 2017.2.0a2 when you spawn Networking object (spawnable object) and call Destroy() in Awake method - it gives error Cou... Read more
Stencil 'Comp' operation is ignored when shader is used with SpriteRenderer
Repro steps: 1. Open "SpriteStencilBug" projects "Main" scene2. Look at "UnlitStencilSprite" and "UnlitStencilMesh" in the Hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor