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[VideoPlayer] H264 videos don't loop on Samsung Galaxy S3 when Render Mo...
How to reproduce:1. Download the attached project2. Build and run on Android device3. Video starts playing (loop is enabled)Result: ... Read more
[VR]Standalone build closes if a VR enabled project is opened
Steps to reproduce:1. Create a new project2. Enable VR in player settings3. Build for Standalone4. Close the editor5. Run the build6... Read more
Editor crashes during lightmap bake
Steps to reproduce:1. Download attached project.2. Open scene level2_2 (Assets/scenes).3. Bake lights with Ligthmapper set to Progre... Read more
Assemblies built with .NET 4.6 are not loaded on their first import
Steps to reproduce:1. Delete 'Library' folder from the attached project (important)2. Open attached project3. Select "dotnet 35 scri... Read more
Parent ContentSizeFitter doesn't update own size when child's ContentSiz...
To reproduce:1. Open user's project2. In Hierarchy window, check Parent object height - it's 3003. Find and disable Granchild object... Read more
Unity crashes at the Home screen when Bullguard software is installed
Bullguard software interferes with Unity Editor and causes a crash to it We have contacted Bullguard and made them aware of the issu... Read more
[Android] An application crashes if Development Build is enabled, on dev...
Reproduction steps:1. Open the attached project "ReproProjezt.zip";2. Enable Development Build in Build settings;3. Build the scene ... Read more
Prefab with Skinned Mesh Renderer unable to Apply changes made to Bounds...
Steps to reproduce:1. Open QA attached "SkinnedMeshRendererTest.zip" project2. Select Cube in hierarchy3. In the Skinned Mesh Render... Read more
Sprite Atlas pack preview not correct when deleting asset after re-addin...
Sprite Atlas pack preview not correct when deleting asset after re-adding asset 1. Open attached project2. Create sprite atlas3. Add... Read more
VR Suffers from heavy CPU performance spikes when Realtime GI Lighting i...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Launch build4. Connect and observe Profiler or... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor