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Tile Palette editor doesn't check for duplicate names when bulk importing
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures- If you d... Read more
[NET 4.6] Editor fails to open with "function mono_unity_register_path_r...
To Reproduce: 1. Create a new empty project.2. Set scripting backend to .NET 4.63. Observe that after you click restart the editor f... Read more
[Troubleshooter] Search in Tabs shows all 10 pages of results, not accum...
To repro:1. In Troubleshooter, search field enter "Error".Note: Observe All tab and 10 pages.2. Go to page 10.3. Go to Forums tab.No... Read more
[Troubleshooter] Search in Troubleshooter's tabs works incorrectly
Looks like problem happens if there are no serch resuls for this tab's page, tab just shows the previous result and is not updated. ... Read more
[Timeline] Dragging & dropping Audio Source to a Bindings slot does not ...
How to reproduce:1. Open "TimelineBug" project and 'Repro" scene2. Click on "New Timeline" GameObject in Hierarchy3. Try to drag &am... Read more
System.Environment.Exit causes a build to freeze
To reproduce: 1. Open the project, attached by the tester (exitFreeze.7z)2. Build and run the project for standalone3. Press Space E... Read more
[Android] Setting high texture tiling for devices with Mali-400, Mali-45...
Reproduction steps:1) Download and open user's attached project2) Build and run on an Android device-- Notice that texture is being ... Read more
(1) is added to video player name when video player is created by draggi...
To reproduce:1. Drag video clip to hierarchy Actual: (1) is added to video player nameExpected: First Video player gameobject should... Read more
Clicking away from Unity window hides the TroubleShooter if it was open
Steps to reproduce:1. Open Troubleshooter2. Click away from unity editor on any other window3. Troubleshooter disappears4. Click bac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor