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[Mobile][VR] UI Mask component fails to mask child object when certain V...
To reproduce: 1. Download and open attached "Android Mask Bug.zip" project.2. Build and run on a device.3. Notice the initial green ... Read more
[IL2CPP] Casting Int32 to enum fails on runtime when app is built with i...
Steps to reproduce:1. Open attached project2. Build app for UWP with il2cpp scripting backend3. Open VS solution4. Deploy on local m... Read more
Menu.SetChecked state is lost after entering a Play mode in the Editor
Reproduction steps:1. Open the attached project "MenuItemCheck.zip";2. Click on MenuItemCheck -> The Menu Item to set the check i... Read more
Missing components are not displayed in the inspector
To reproduce: 1. Open the project, attached by the user (ComponentsError.zip)2. Open the "MissingComponents" scene3. Enter Play mode... Read more
[Troubleshooter] My Open Issues show only QA Incoming incidents, but oth...
[Troubleshooter] My Open Issues show only QA Incoming incidents, but other types of issues. To repro:1. Run Troubleshooter.2. Go to ... Read more
[iOS][Metal] Rendering in non-native resolution does not work
To Reproduce: 1. Build and run the attached project on iOS (Metal).2. Observe that after the resolution is set to 1280x720 nothing i... Read more
Preview window on new empty Blend Tree shows "- Infinity" (-2147483648:52)
- please see attached image and video in comments How we can reproduce it using the example you attached1 Create new project2 Go to ... Read more
Animator shows that animation is looped when it is not
To reproduce:1. Open the attached project2. Open the "Test" scene3. Play the scene4. Observe that Animator shows "New Animation" as ... Read more
[UI] Buttons` hit areas are shifted when full-screen resolution is chang...
To reproduce:1. Open user's attached project2. Build it for Windows OS (x86_64) and make sure that "main" scene is included in build... Read more
[Vulkan][Regression] Artifacts in Standalone player when Frame Debugger ...
Steps to repro: 1. Open attached project and 't1' scene;2. Go to Build Settings (File -> Build Settings);3. Check 'Development Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor