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unloadUnusedAsset fails to unload an asset which contains a text compone...
Steps to reproduce:1. Open the attached project2. Open the Assets/init.unity scene3. Play the scene4. Click on Menu bar -> demo -... Read more
Blue "(Default Value)" does not appear when deleting keys from Curves wi...
The blue "(Default Value)" text does not appear when deleting keys from Curves window, but works as expected when deleting keys in t... Read more
[Android][GLES][AntiAliasing] application crashes on device if texture u...
How to reproduce:1. Open the attached project2. Make sure that "video_1_mat" texture has Anti-Aliasing set3. Build and run on Androi... Read more
[Android] Project exporting fails when Product Name has special characte...
To reproduce: 1. Download and open attached "repro925490.zip" project.2. Go to build settings and make sure that Build System is set... Read more
[ReflectionProbes] ReflectionProbe cubemap causes assertion on re-import
[ReflectionProbes] ReflectionProbe cubemap causes assertion on re-import Changing colorspace causes assert in the console 1. Open pr... Read more
Mixed lighting does not differentiate between static and non-static obje...
Steps to reproduce:1. Download and open the attached objectOptional: clear and build lighting data2. Enter Playmode3. Observe Object... Read more
NavMesh Surface components don't take the Transform scale into account
How to reproduce: 1. Open attached project2. Open scene Main.unity3. Open the Navigation window4. Play the scene- Note that one of t... Read more
GameObjects key values being highlighted after deleting its timeline com...
Steps to reproduce (or watch attached video):1. Create a new Unity project2. Create a new GameObject in the Hierarchy3. Open timelin... Read more
Play Mode takes a longer time to load in Unity 2017.x
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. In Menu, select "Test" -> "EnterPlayMode test". Results: In... Read more
[iOS] Crash in IL2CPP or Mono when calling a generic method from a gener...
Reproduction steps:1. Open the attached project.2. Open the "scene" scene.2. Remove and attach the "Sample" script from the "GameObj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field