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[iOS] VFACE is flipped when rendering to Texture
Steps to reproduce:1. Open User's attached project2. Build for iOS Expected behavior: both cylinders are pink.Actual behavior: the t... Read more
Animation freezing on the first frame after transitioning from Any State...
Steps to reproduce:1. Open attached Unity Project "TinyAttack.zip" (OC Link)2. Load Scene "MainMenu"3. Enter Play mode4. Click on "L... Read more
VideoPlayer.Stop() causes a performance spike
To reproduce:1. Open project attached by QA2. Open "x" scene3. Hit play4. When the video is being played press "space" on the keyboa... Read more
[Linux Editor] Assertion failed: Reentered BeginCurrentContext after dra...
Steps to reproduce:1. Create a new project2. In the scene, add a plane and a cube3. Create a new material, change its color to red4.... Read more
mono_get_runtime_build_info crashes Unity when opening project
To reproduce: 1. Download attached project "Stellar Trail.zip" and open in Unity Expected Result: Unity Editor loads projectActual R... Read more
Unity Editor stops working when importing Odin 1.0.3.0 asset on .NET 4.6
To reproduce: 1. Download attached project "AnimationInconsistent.zip" and open in Unity2. Double click on "ImportInEmptyProjectForC... Read more
Audio Localization is different from actual Audio Source position when O...
Reproduction Steps:1. Import attached project.2. Open "Test_PositionError" scene.3. Enter Play mode. Expected result: Audio Localiza... Read more
Editor crashes at scripting_class_get_parent while compiling script
Steps to reproduce:1. Download 926191_repro.zip.2. Open script Scenes.cs3. Uncomment lines 123-1274. Focus Unity so it could compile... Read more
Newly instantiated UI elements get incorrect values in localScale and lo...
To reproduce:1. Open attached project;2. Open "scene.unity";3. Enter Play mode;4. Instantiate a new UI block by pressing "S";5. Pres... Read more
[Experimental .NET 4.6 Equivalent runtime] IPInterfaceProperties.GetIPv6...
IPInterfaceProperties.GetIPv6Properties throws a NotImplementedException. This is necessary to retrieve the interface index of the n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS