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Camera stops rendering when the pixel rect is changed
The issue seems to caused by having a second camera with specific settings in the scene To reproduce: 1. Open the project, attached ... Read more
[Metal] Unable to access Texture2DArray from compute shader
Reproduction steps:1. Open the attached project.2. Make sure Editor is running with Metal graphics API.3. Play and stop the scene.- ... Read more
[WebGL] 'Out of memory' error when using WWW and custom 'key' strings as...
To reproduce:1. Open repro project2. Play in editor (until 12 messages will be posted to console)3. Build and run scene for WebGL Ex... Read more
Resources.UnloadUnusedAssets unloads textures that are only referenced b...
When using a MaterialPropertyBlock to set a texture for a material, if the texture not referenced somewhere else, it gets unloaded w... Read more
ETC1+Alpha sprite packed in Sprite Packer gets corrupted after exiting p...
Reproduction Steps:1. Import attached project.2. In Build Settings, switch platform to Android.3. Open "Test" scene.4. Select "btn_e... Read more
[iOS] Only half of sprite is visible on built app
Steps to reproduce: 1. Open attached project2. Open scene "SecurityRoom"3. Notice that portrait of person shows full face4. Build an... Read more
Editor crashes when examinating values in debugger with .NET 4.6
Usual reproduction steps:1. Open a specific project in .NET 4.6.2. Enter play mode or recompile scripts.Result: Sometimes editor cra... Read more
[Android] An app crashes when Split Application Binary is enabled and Bu...
Reproduction steps:1. Create a new project;2. Enable "Split Application Binary" in Player Settings;3. Set Build System to Gradle (Ne... Read more
x86 Build crashes when trying to async load a large scene from bundles w...
Some notes:- It always crashes on some PCs and never on others- x64 build never crashes (even with Intel HD)- Editor never crashes- ... Read more
[UWP] Build and Run to Windows Phone Fails with error 0x80073D02
Very rare and unpredictable reproduction. To reproduce:1) Create a new project2) Build and run to Windows PhoneResult: An error 0x80... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS