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.meta file not written OnPreprocessTexture changes, if .meta file exists...
Repro steps: 2. Open and close the project to create a Library folder and all .meta files1. Open the "UnityPlayerIcon.png.meta" file... Read more
A folder called `etc` is generated when a new project is created
When a new project is created in Unity, an empty folder called `etc` is generated. Steps for reproduction:1) Open Unity2) Create a n... Read more
[Perforce] Version Control window will trigger a connection loop if the ...
Steps to reproduce:1. Set up Perforce server2. Open Unity3. in ProjectSettings -> Editor choose Perforce Version control and inpu... Read more
[DX12] 3D Texture causing player crash
Step:1. Open repro project, there is a cube using 3D texture2. Build DX12 windows player and play Or use the "3dtexture.exe_dx12" in... Read more
[Android Vulkan] (Regression) Standard shader Forward Rendering Options ...
Step:1. Open repro project. there are spheres using standard shaders which has the "Specular Highlights" on Forward Rendering Option... Read more
API Updater does not show up after upgrading project
Reproduction steps:1. Open project attached (APIrepro.zip) with Unity 5.6. Expected result: API Updater will show up.Actual result: ... Read more
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.U...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Select "Cube" in hieararchy4. Add RectTransform component5. Notic... Read more
GUI TextField doesn't update when showing different TextField data in cu...
To reproduce:1. Open my attached project2. Open custom GUI window TEST (check .gif attached), press Open Test Window 13. In new test... Read more
[Android Vulkan] (Regression) Standard shader on forward rendering is re...
Step:1. Open repro project. there is only a sphere using default material (standard shader)2. Build Android apk with vulka api and p... Read more
Disabling a gameObject and then immediately re-enabling prevents Update...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected result: both objects are properly animating t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS