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[SPS | Deferred] Deferred rendering used with Single-Pass Stereo fails t...
When using VR if you choose Deferred as the Rendering Path and Single Pass as the Stereo Method, after-images of scene objects will ... Read more
Nested custom Type will always be null, when the assetbundles containing...
Steps to reproduce:1. Download and open the project "Project-2.zip"2. Enter Playmode or Build for Standalone and Run3. Press on-scre... Read more
SerializedObject.CopyFromSerializedProperty(null) crashes the editor
Steps to reproduce:1. Open attached project (CopyFromSerializedProperty(null)_crash)2. Click "Run" on the top menu and select CrashT... Read more
WebCamTexture.didUpdateThisFrame is set after the WebCamTexture is rendered
Updating didUpdateThisFrame property in LateUpdate() makes sense for MovieTexture because it's an output but WebCamTexture (which ca... Read more
OGV file in Video Player not supported in Windows Standalone Build
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. Enter Play mode.4. Observe video playing.5. Build and Run open... Read more
AudioMixer values are ignored when playing through VideoPlayer in WebGl ...
To reproduce:1. Open user's project, scene 1stLoad2. Go to file > build setting > WebGl > Build and run..3. When the projec... Read more
[SPS] Gear VR SPS player is entirely black
The device screen becomes entirely black upon app start-up when single pass is used as the Stereo Method for a Gear VR player built ... Read more
Scripts break with Unix/Mac/LF style line endings
Steps to reproduce:1. Open user attached project (test)2. Make sure the Inspector and the Project view are visible.3. In the Project... Read more
MenuItem with shortcut SHIFT+[letter] prevents typing capital [letter]
When there is Editor script, with a menu item which gets activated via pressing shift + some letter, you can not type the said capit... Read more
Scene reload not working when scene is modified through file system havi...
Steps to reproduce: 1. Open the attached project2. Make sure "Test" scene is loaded and "Test_Art" is unloaded, but in manager3. Mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS