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[docfix] .NET4.6 - C#6 - Null propagation operator does not work if vari...
Reproduction steps:1. Open the attached project2. Open the scene3. Press play Expected: string "GO name: NAME IS NULL" is printed to... Read more
Pointer events are triggered when UI object's scale is set to 0 on certa...
To reproduduce: 1. Download and open attached "repro930009.zip" project.2. Open "New Scene" scene.3. Enter Play mode.4. Try moving m... Read more
RWTexture is not bound to pixel shader when shadows are disabled using a...
To reproduce: 1. Download attached project "FinalRWWin.zip" and open in Unity2. Open "sample" Scene3. Enter to Play mode Expected Re... Read more
Particle UI stuttering when navigating up and down since enabling partic...
Repro steps (original attached project):1. Drag "MissilesCollision" prefab into the scene.2. Make sure the Particle Editor is open3.... Read more
[WebGL] IL2CPP.exe fails on clean Windows 7 install
-e: see above, il2cpp.exe fails with errors (see log) stopping the build--works with 5.6.2f1, stops working with 2017.1b2--Windows 7... Read more
ProcessCameraIndexListIsNodeVisibleStep1 crashes Unity when trying to op...
When having multiple terrains with trees in the hierarchy, Unity crashes when trying to open a Scene view To reproduce:1. Open attac... Read more
[Tango] The project with imported Tango SDK crashes both on non-tango an...
Reproduction steps:1. Create a new project;2. Import Tango SDK;3. Build an empty scene; Actual result: an app immediately crashes.Ex... Read more
Crash when implementing asynchronously named pipes in Mono/C
Reproduction Steps:In Visual Studio:1. Unzin the source.zip file.2. Open the project file with VS. It contains 3 projects (server, c... Read more
Pack Preview fails on Variant Atlas when Master Atlas has "Use Crunch Co...
To reproduce: 1. Download and open attached "SpriteAtlasBug.zip" project.2. Select "Variant Atlas" atlas in Assets folder.3. Press "... Read more
[Android] White screen before splash screen
To reproduce:1. Deploy and empty project to a device2. Notice that before the splash screen is shown, the sceen is white for a littl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS