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NullReferenceException error when starting play mode with Viewport active
To reproduce:1. Open an attached Unity project "nullreference.zip"2. Open "test" scene3. Go into Play mode4. Observe console Result:... Read more
A method with PostProcessSceneAttribute is not called after loading the ...
How to reproduce:1. Open the attached "PostProcessScene" project and "Scene_1" scene2. Observe the Loader.cs and SceneProcessor.cs s... Read more
[iOS][Cardboard][OpenGLES][Regression] Black Screen on VR Cardboard Buil...
Steps to reproduce:1. Open attached project ("TST VR-small.zip")2. Build and run on iOS device Result: screen on the iOS device is b... Read more
Crash in "AudioSource_CUSTOM_SetCustomCurve" When AnimationCurve is set ...
To reproduce:1. Open attached Unity project "Crash.zip"2. Open "crashScene" scene3. Go into Play Mode Result: Unity crashes instantl... Read more
Editor crashes at mono_jit_runtime_invoke when setting AnimationPlayable...
Steps to reproduce:1. Download repro_931383.zip and open "test" scene2. Enter play mode3. editor crashes Results: editor crashes whe... Read more
Previously referenced scriptable object in a prefab gets corrupted after...
Steps to reproduce:1. Open attached project "UnityBug.zip"2. Right click in the Project View and create two new scriptable objects("... Read more
.PSD image looks differently from .PNG when imported into Unity
To reproduce: 1. In a new project, import the two attached files (checkbox.png and checkbox.psd)2. Observe the difference between th... Read more
[HiDPI] Long selection list in an inspector crops selections on lower re...
Steps to reproduce:1. Open QA attached project2. Select Main camera3. Have 2 displays, one with a larger and the other with a smalle... Read more
Editor quits silently when creating a new project on a specific Windows1...
To reproduce:1. Open any project2. Go to File-> New Project -> Create project Expected: new project will be createdActual: Uni... Read more
Assertion failed on expression: 'device.IsInsideFrame()' when creating a...
To reproduce: Create a new project Expected vs Actual: there should not be any errors Reproduced on 5.6.2f1, 5.6.2p3Not reproduced o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS