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Using OverrideGeometry on instantiated sprite produces different results...
Steps to reproduce:1. Open attached project2. Build and run for Windows standalone Result: instantiated sprite that OverrideGeometry... Read more
Shader in Asset Bundle has different fogMode, gpuProgramID, m_LOD betwee...
3 lines are different between two Asset Bundle builds when Library folder is deleted between builds. Steps to reproduce:1. Open User... Read more
Promo code redemptions not being detected whilst the App is running
They are using integrated the In-App Purchase module and they are testing it under Android within a game.IAP module version: 1.11.4.... Read more
Project leaks memory between plays
Steps to reproduce:1. Open attached project "931748.zip"2. Open Task Manager and look at Unity's memory usage3. Open "Main" scene (m... Read more
Dragging a sprite into Scene View no longer auto-imports to Assets
Dragging a sprite into Scene View no longer auto-imports to Assets 1. Create a new project, in 3D mode2. Open File Explorer (Windows... Read more
Particles are not spawned properly on 'Triangles line' if mesh consists ...
To reproduce:1. Open repro project2. Play scene3. Select 'Triangles Line' in game view. Make sure, that Gizmo is enabled Expected: p... Read more
Particle System does not render when aspect ratio is 4:3 in 5.5
Steps to reproduce:1. Open the attached project3. Open the particle_culling scene3. Play the scene4. Change the aspect ratio between... Read more
Shader.EditorCompileVariant in 2017.1 takes more time than in 5.6 on la...
To reproduce:1. Open project(link in edit) on 2017.1.0f32. Open profiler3. Play 'Stage 1 mechanical' scene (use WASD and mouse butto... Read more
[NavMeshComponents] Picking another NavMesh Agent as destination while i...
Steps to reproduce:1. Open attached Unity Project "SheepTagNavmesh.zip"2. Load Scene "Testing"3. Enter Play mode4. Select a werewolf... Read more
WWW adds "http://localhost" prefix to the URL, if the URL doesn't contai...
To reproduce: 1. Open the project, attached by the tester (wwwPrefix.zip)2. Open "scene" scene3. Enter Play mode4. Observe the conso... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS