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Errors when importing Gaia package
Steps to reproduce : - open the Asset Store- import the Gaia package https://assetstore.unity.com/packages/tools/user-tools/terrain/... Read more
GLES3.1+AEP support not recognized on GLES3.2 devices
AEP support is queried as "bool deviceFeaturesAEP = device.Features.Contains("android.hardware.opengles.aep")" in CheckDevice.cs, bu... Read more
Video Clip Preview works only in Play mode
Reproduction Steps:1. Import attached project.2. In Video Clip Preview, attach "Cats" video to Video Clip.3. Start video. Expected r... Read more
Cannot open Shader Forge
Steps to reproduce : - open the Asset Store- import the Shader Forge package https://assetstore.unity.com/packages/tools/user-tools/... Read more
Errors when importing Playmaker package
Steps to reproduce : - open Asset Store- import the Playmaker package https://www.assetstore.unity3d.com/en/#!/content/368 and notic... Read more
[VR] Disabled positional tracking is ignored by camera's child transforms
When InputTracking.disablePositionalTracking is set, child transforms of the VR camera are still placed in the world as though posit... Read more
InputSystem allocates 17 bytes of memory to NativeInputSystem.HasDeviceD...
Reproduction Steps:1. Import attached project.2. In Build Settings, make sure "Autoconnect Profiler" is selected.3. Add "Scene" to b... Read more
Crash at RendererScene::NotifyInvisible when entering playmode
Steps to reproduce:1. Open attached project2. Load "ImportScene" scene3. Enter play mode Notes:1. Making inactive objects "PlantMana... Read more
Red line at the edge of a window when stretched
Steps to reproduce : - just open Unity and you will notice 2 small red lines at the right edge of the editor- try to import a packag... Read more
ProcessMouseInWindow causes CPU spikes up to 4ms on Standalone builds
Steps to reproduce:1. Download and open the attached project2. Open the profiler3. Build for Standalone4. Launch the build in window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS