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Shader fails to compile when 2 equality tests are made and stored back i...
To reproduce: 1. Download and open attached "VertexIDTest.zip" project.2. Select the "VertexIDTest" shader from the project view.3. ... Read more
[2D] Sprite (Visible Outside Mask) is not rendered in stand alone player...
[2D] Sprite (Visible Outside Mask) is not rendered in stand alone player after removing Sprite from Sprite Atlas when building stand... Read more
[iOS][Cardboard] Putting phone to Sleep while App is running breaks VR v...
If the app is open while the phone goes to sleep, on returning to the app the VR view is completely squashed and cannot recover.Swap... Read more
[ARKit] Unity crashes when building a scene
To reproduce:1. Create an empty project2. Import ARKit from the Asset Store3. Go File-> Build4. Select UnityParticlePainter scene... Read more
m_TransformData.hierarchy == NULL and crash on Transform::CountNodesDeep...
To reproduce:1. Create new project2. Import ARKit from the Asset Store3. Open UnityParticlePainter scene4. If Unity hasn't crashed y... Read more
NavMeshAgent sometimes ignores NavMeshObstacle above the NavMeshLink
Steps to reproduce: 1) Download attached project 'NavMeshComponents-master copy.zip' and open in Unity2) Open 'Test' scene3) Press P... Read more
Camera using temporary RenderTexture breaks on the last frames(Frame Deb...
Steps to reproduce: 1) Download attached project 'Unity56StencilBug.zip' and open in Unity2) Open scene 'MainBugger' and press PlayN... Read more
Unity-upgraded shader cause inconsistent line endings warning if saved w...
How to reproduce:1. Open the attached project2. Open "Test.shader"3. Uncomment the code and save the file using Windows or Mac line ... Read more
OnCollisionExit2D isn't always triggered when using polygon/edge collide...
How to reproduce:1. Open "repro-project" project2. Open "Tester" scene3. Play and observe Game View Expected result: Both the "Squar... Read more
Unnecessary garbage is generated while invoking UnityEvents due to boxing
The user recently discovered that if you invoke a UnityEvent with a value type parameter, Unity boxes the argument in an object arra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS