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[.Net 4.6] Adding new script to GameObject causes Unity to crash
How to reproduce:1. Create new project2. Go to Edit -> Project Settings -> Player and set Configuration to .Net 4.63. Create n... Read more
Need to save the scene to save changed colors if the color change was do...
Reproduction steps: 1. Open "MinimalReproProject"2. Open the "Main" Scene3. Navigate through the Project window to "Resources" ->... Read more
[.NET 4.6] Editor crashes upon adding a component to the Tilemap
To reproduce:1. Open project attached by the user2. Set experimental .NET 4.6 Framework (Edit -> Project Settings -> Player Se... Read more
Projector shadows appear broken in Editor Mode, but corrects in Play Mode
How to reproduce:1. Download attached project file attached by QA and open "Basic" scene2. Click on SoftShadowProjector -> SoftSh... Read more
Changing Brush color and selecting a Grid Object, changes its color to t...
Reproduction steps: 1. Open "MinimalReproProject"2. Open the "Main" Scene3. "Window" -> "Tile Palette"4. Select "Wall Brush" inst... Read more
Unity tries to send messages to disconnected client
How to reproduce:1. Open the "UNET" project2. Open the "Main" scene3. Build the project4. Enter Play mode5. Choose "LAN Host(H)"6. O... Read more
[MacOS] DragAndDrop.StartDrag spams console with error
Steps to reproduce:1. Open user attached project "Fresh Unity 2017.2 Beta Project.zip"2. If not open, go to Window -> Custom ->... Read more
[MSE] Light Probes are not loaded additively
Reproduction steps:1. Open the attached project "Additive Loading Testing.zip";2. Open the "CameraScene.unity" scene;3. Enter a play... Read more
Entering Play mode while specific custom Editor Window is open causes th...
To reproduce: 1. Open the project, attached by the user (GalaxyMatch.zip)2. Open the "DecoratorDesigner" scene3. Open Mitosis -> ... Read more
[WSA] Input gets queued during splash screen, played out over N frames a...
Steps to reproduce:1. Open the attached project(SplashScreen.zip)2. Open the test scene3. Switch platform to Windows Store4. Build f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS