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Different Undo & SetDirty methods are not consistent nor clearly documen...
Reproduction steps: 1. Open "UndoMinimalRepro.zip" project2. Open Scene "1"3. Click on "GameObject" in the Hierarchy window4. In the... Read more
Edit Edge Collider 2d gizmos are offset in 3d space
To reproduce:1. Open project attached2. In Hierarchy window, click on TestSprite3. In Inspector window, Edge Collider 2D component. ... Read more
Time zone conversions fail on iOS, Android and WebGL devices when using ...
.ToLocalTime() fails to convert time on iOS, Android and WebGL..ToLocalTime() works as expected on Mac and Windows standalone builds... Read more
Automatic button navigation skips buttons that are closer but not aligned
Steps to reproduce (or watch attached gif):1. Open attached project "934378.zip"2. Open "sample" scene3. Enter play mode4. Select Bu... Read more
Moving 2D sprite is laggy in Editor
To reproduce: 1. Open the project, attached by the user (jerky_movment.zip)2. Open the "s1" scene3. Enter Play mode4. Observe how re... Read more
[Audio Mixer] "GVR audio renderer" and "OculusSpatializer" with wet mix ...
Reproduction steps:1) Download and open user's attached project2) Open GVRDemo.unity scene3) Open "GvrAudioMixer" in Audio Mixer win... Read more
Disabling UI GameObject and going into Play Mode makes it invisible upon...
To reproduce:1. Open attached Unity project "UITest"2. Open "test" scene3. In the hierarchy, navigate to Canvas --> Image and dis... Read more
[Android] The function Advertisement.IsReady does not return the result ...
Reproduction steps:1. Open the attached project "Repro934186.zip";2. Build the scene "Scene_01" on a device;3. Open the built app in... Read more
Unity crashes when importing FBX files with non-constant out of range an...
Crash happens with stack trace "fbxsdk::KFCurve::EvaluateIndex" To reproduce:1. Import user's FBX file to Unity Reproduced in: 5.4.6... Read more
[Post-Processing] Unity crashes after selecting a Camera which contains ...
Steps to reproduce:1. Open the attached project(bug-report.zip)2. Open the man scene3. Select the Main Camera in Hierarchy View4. Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS