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[New scripting runtime] Linking problem Kinect v2 SDK .NET 4.6
TypeLoadException while trying to load Kinect libs with .Net 4.6 profile. 1. What happenedFrom this forum post:https://forum.unity3d... Read more
Console windows shows up for a second at the end of installing
Reproduction steps:1. Download unity installer.2. Install Unity. Expected result: Unity will install smoothly.Actual result: A bunch... Read more
The editor doesn't update properly when presets are selected in the colo...
The editor currently doesn't update color properties properly when a color preset is selected in the color picker. 1. Create a new p... Read more
Build crashes on _VEC_memcpy when continuously Starting and Stopping Web...
How to reproduce:1. Open QA-supplied project2. Load scene "Main"3. Build for PC4. Run the build and wait until it crashes (experienc... Read more
Timeline animation root motion velocity is slower than in Mecanim
Steps to reproduce:1.Open attached 'TimelineAnimationVelocity.zip' Unity project2.Open ‘Timeline_velocity_issue” scene3.Enter Play m... Read more
[Android] Video playback lags when activating and deactivating Input Field
To reproduce: 1. Download and open attached "repro934841.zip" project.2. Build and run for android.3. Focus on Input field and enter... Read more
Synchronization Context "send function" should post and wait
https://forum.unity3d.com/threads/synchronizationcontext-send-to-main-thread-fails.483144/ await Task.Run(() =>{syncContext.Send(... Read more
Particle System bursts twice when instantiated at a runtime
How to reproduce:1. Open attached Unity project "BurstBug.zip (4.3 MB)" (attached to additional email)2. Load "Bug" scene3. Enter th... Read more
[UWP] Debugger works incorrectly in certain scenarios
Reproduction steps:1. Build the the attached project to UWP with C# projects enabled2. Put a breakpoint on Line 9 and Line 103. Star... Read more
Killing application during permission request message results in crash w...
Reproduction steps:1) Create a new project2) Set write permission to External (SDcard)3) Build and run application on an Android dev... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS