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Editor start up times are through the roof in 2017.2
Editor start up times are getting slower and slower with every release. For starting an empty project (on my machine): Unity 4.2.2 -... Read more
.NETCore 5 UWP dll throws exception when API updater runs
Steps to reproduce:1. Open the attached project2. Go to the Asset folder of the project and extract the Rewired_Core.dll.zip package... Read more
[Perforce] "Invalid AssetDatabase path" warnings when files outside of p...
Steps to reproduce:1. Set up Perforce workspace2. Create project at least a level deeper than root directory3. Create another folder... Read more
[AnimationWindow] Clip popup list is not properly sorted.
Clip popup list in the animation window is not properly sorted.For consistency, we should at least sort the list of clips alphabetic... Read more
MissingMethodException error appears in the console after adding "TextMe...
Steps to reproduce:1. Download and open project "textmeshprotest2.zip"2. Add a GameObject -> UI -> TextMesh Pro - Text3. Add a... Read more
Using Canvas on World Space or Camera, buttons are not clickable if Pos ...
Using Canvas on World Space or Camera, buttons are not clickable if its Pos Z is less than zero. Setting Pos Z to 1 fixes the issue.... Read more
[Linux] Crash running Editor -batchmode -nographics
Reproduction steps: 1. Launch Terminal2. Write: "/opt/Unity/Editor/Unity -batchmode -nographics"3. Press Enter and wait for Unity to... Read more
[VR] Performance Heavy scene hangs/crash when Graphic Jobs are enabled i...
Steps to reproduce:1. Download and open the project2. Make sure Graphics Jobs are enabled3. Build for standalone4. Launch the build5... Read more
Using Flythrough mode, you can get out of scene view bounds
Scrolling back with a mouse there are boundaries which stops you from scrolling further. Using flythrough mode tho, you can evade th... Read more
[iOS] Unity app fails to compile for iOS 11 Simulator
To Reproduce: 1. Set Target SDK to Simulator and build any app for Unity.2. Open and build in Xcode 9.0.3. Observe that the app fail... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS