Search Issue Tracker
[Android][.Net 4.6] HTTPClient.GetAsync fails to get address with unable...
To reproduce: 1. Download and open attached "GetDomainNameAndroidBug.zip" project.2. Enter play mode and notice Debug.log statements... Read more
OnHierarchyChange() is called when there are no changes made to Hierarchy
1. Open the attached "OnHierarchyChange" project and "Repro" scene2. Open Window --> "My Window"3. Click on different Hierarchy G... Read more
LogAssert.Expect(LogType.Error, message) fails if frames were skipped
How to reproduce:1. Open the "AssertError" project2. Open the Test Runner3. Run tests, "Test" fails Expected result: "Test" test sho... Read more
"Default Is Native Resolution" player setting in FullScreen on Windows S...
How to reproduce:1. Open the"Resolution" project2. Open the "MainScene" scene3. Build the project with preset resolution, "Default I... Read more
Similar named script overrides the already existing one in the project w...
The bug seems to happen only when the script is created, exported to package, modified and exported to a different package To reprod... Read more
Crash on QueryTopology_FindPositionsSittable in SpatialUnderstanding.dll...
Reproduction steps: 1. Open repro project2. Open the scene3. Press play4. Press the leftmost button Reproduced on: 2017.1.0f3, 2017.... Read more
OnTriggerExit is not called when colliding trigger is destroyed
How to reproduce:1. Open the "TriggerTest3D" project2. Open the "Test" scene3. Enter Play mode4. Press space to destroy the trigger ... Read more
[UNet] IndexOutOfRangeException is thrown after restarting Editor and re...
To reproduce:1. Open project attached by the user2. Build it (Mac standalone)3. In the build click option "Server only"4. Hit play i... Read more
Terrain becomes invisible when zooming out
To reproduce:1.Create new Unity project2.Create a terrain in the hierarchy3.Observe in the scene window that it is visible4.Try to z... Read more
Unity freezes/stops logging when out of drive space, no error given
Reproduction steps:1. Fill up the disk, which has Editor.log file, leave some MB free space2. Open repro project3. Press play4. Wait... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS