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GetObject failed to find Object for Library Representation is thrown whe...
Steps to reproduce:1. Create a new project2. Add the SpatialMapping_room.obj to the Assets folder3. Go back to Unity and select the ... Read more
Enabling loop and Changing playback speed starts video playback
To reproduce:1. Open attached project2. Run Scene3. Wait until video finishes playing4. Enable loop5. Change playback speed Actual b... Read more
[Mobile] Light of the shuriken is almost invisible on mobile phones
Steps to reproduce: 1) Download attached project and open in Unity2) In Hierarchy window, select Sparks >> Inspector window &g... Read more
[iOS] [VideoPlayer] video with 6 audio channels crashes when switching b...
How to reproduce:1. Open the attached project2. Make sure ControlManager in Hierarchy has assigned "3DH-Take1-Side-By-Side-4000x2000... Read more
Memory Leak when building for WebGL
A bit more information on this bug:- i installed the WebGL build package form Saihai at the same time as the Editor: http://beta.uni... Read more
Editor crashes when compiling back thread function if it calls native pl...
To reproduce:Open attached project (CallNativePluginFromMonoBackThread) and wait for it to load CRASH! Reproduced in 5.6.3f1, 2017.1... Read more
Test Runner runs all tests if they have the same name, even you can sele...
To reproduce: 1. Open attached project.2. Run child playmode test inside TestB Expected result: Only one test runsActual result: All... Read more
[Regression][Windows] Gameobjects disappear from Scene View when moving ...
Steps to repro: 1. Open attached project and 't1' scene;2. In the Scene View scroll out to move it away from terrain. Expected resul... Read more
Skinned Mesh Renderer property Bounds does not change in Optimized Mesh ...
Reproduction steps:1. Download project "561p2Test.zip" and open in Unity2. Select scene "test"3. Enable "Play" mode4. Select object'... Read more
[Android] Audio plugins not loaded if the lib name does not match the Wi...
Reproduction steps:1. Open the attached project;2. Build the scene "Test" on a device;3. Open the built app;4. Move the slider and l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS