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Scriptable Objects' awake runs only once per Editor session
Steps to reproduce:1. Download and open the attached project2. Open scene "TestSOMessages"3. Enter Playmode4. Exit Playmode5. Enter ... Read more
Scriptable Objects execution order is ignored
How to reproduce:1. Open the "ScriptableObjectOrder" project2. Open the Main scene3. Enter Play mode4. Look at the console in what o... Read more
[PLM] Supersampling renders indeterministic results with direct samples
To reproduce:1. Open the attached project;2. Open "direct_shadows" scene;3. Open Lighting window;4. Generate lighting (make sure Bak... Read more
[Shaders] Shader _Time value isn't updated when there isn't a Camera in ...
Shader _Time value isn't updated when there isn't a Camera in the Scene. When you don't have a camera in the scene, just a Canvas se... Read more
ScreenCapture.CaptureScreenshot doesn't work properly in 2017.1
Steps to reproduce:1. Open user attached project "New Unity Project.zip"2. Press Play3. Observe the picture saved in the project fol... Read more
Wrong value of alpha, shows 0.24706 when it suppose to be 0.5
Steps to reproduce: 1) Download attached project 'Texture2DAlphaIssue.zip' and open in Unity2) Build '0' scene3) Download Renderdoc ... Read more
ParticleSystem.Emit() ignores timeline when using startColor gradient or...
How to reproduce:1. Open user-supplied project2. Load scene "TestScene"3. Enter Play mode4. Observe the Game view Expected result: B... Read more
Assert.IsNotNull fails with not null object
How to reproduce:1. Open the attached project2. Open the Test Runner3. Run the Assembly-CSharp-Editor.dll -> Mygame -> Tests -... Read more
Unity crash at "_platform_memmove$VARIANT$Haswell" when attempting to o...
To reproduce:1. Open attached Unity project "BytesDownloaded_553.zip"2. Window --> Profiler3. Click Load4. Load "ProfilerOutput.d... Read more
Adding Post Processing profile to a Camera destroys shading
To reproduce:1. Open attached Unity project "Shaderkasten 2017.1.0f3.zip"2. Open Scenes --> WaterScene3. Go into Play mode and ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS