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[New Scripting Runtime] Visual Studio Code doesn't break at breakpoints ...
1. What happened[New Scripting Runtime] While debugging, Visual Studio Code doesn't break at breakpoints and freezes the Editor afte... Read more
[Android] [Cardboard] Device's Volume buttons are not increasing/decreas...
Steps to reproduce: 1) Download attached project 'reproProject.zip' and open in Unity2) Make sure Virtual Reality Supported is enabl... Read more
Unity freezes when adding variants to ShaderVariantCollection for shader...
Steps to reproduce: 1) Download attached project 'BugReproShaderVariants.zip' and open in Unity2) In the Project window, click on 'S... Read more
Transition preview doesn't respond to selection change in list when tran...
Reproduction steps:1. Open attached project2. Open Animator window3. Select TestAnimator in Hierarchy4. Click on the State1 in Anima... Read more
Disabled and then enabled canvas elements are not shown until a child ob...
Steps to reproduce:1. Download and open the attached project2. Enable child canvas gameobjects Expected behaviour: all Ui elements c... Read more
Serialized UnityEvent in generic base class is not showing in Inspector
Steps to reproduce:1. Open user attached project2. Select game object 'Child class 1'3. Notice that event is shown in inspector4. Se... Read more
Inertia Tensor is not reset when a collider is removed
Steps to reproduce:1. Open attached project2. Open scene test.unity3. Play the scene- Note the Inertia Tensor values in the top left... Read more
[macOS] Cannot create a new project if home folder has a full stop (peri...
How to reproduce:1. Create a macOS account with a full stop at the end of the "Account name" (i.e. "jacob." or "emily.")2. Log into ... Read more
'!dest.m_MultiFrameGUIState.m_NamedKeyControlList when pressing Collabor...
Steps to reproduce:1. Create a new project2. Go to Edit -> Preferences -> General3. Check Verify Saving Assets4. Press the Col... Read more
Unity crashes when importing the specific 3ds file at Reader3DS::ChunkMe...
Steps to reproduce:1. Create a new project2. Import the F1 Pilot.3ds (1.1 MB) file to the project3. Observe the crash Actual result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS