Search Issue Tracker
Meshes with LOD optimization are not rendered in WebGL build
Steps to reproduce:1. Open the attached project2. Open the PtCloudLOD_meshes scene3. Switch to WebGL4. Play the scene5. Observe the ... Read more
LookDev window allows meshes to be dropped from scene hierarchy
Steps to reproduce: 1. Create new project2. Open add cube to scene3. Open LookDev window and drag cube from scene hierarchy4. Notice... Read more
[GUIEvents] Enter and Numpad enter produce the same KeyCode on Windows, ...
How to reproduce:1. Open QA-supplied project2. Load scene "main"3. Enter the Play mode4. Press Enter on the keyboard5. Press Numpad ... Read more
LookDev camera/objects is reset upon creating new unity scene
Steps to reproduce: 1. Create new project2. Add Cube to scene and make prefab out of it3. Open LookDev window4. Change to split-scre... Read more
Changing width of LookDev window to lowest possible while HDRI panel is ...
Steps to reproduce: 1. Create new project2. Open LookDev window3. Open HDRI View panel4. Resize lookdev window horizontally to its l... Read more
[Android] [IL2CPP] Stack frames doesn't have any symbolic information in...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Scripting Backend is set to IL2CPP in Player Settings... Read more
[Mobile][IL2CPP][.NET 4.6] ArgumentNullException when running Azure Stor...
Steps to reproduce:1. Download the project "938287 repro.zip"2. Build the test scene to iOS3. Open the build with XCode4. (This step... Read more
[iOS] .NET 4.6 build outputs machine.config to mono/2.0 instead of mono/4.0
When exporting an iOS project using the .NET 4.6 experimental support, the machine.config is placed in the mono\2.0 directory, but i... Read more
UI scaling inconsistent in macOS editor between 2017.2.0a3- and 2017.2.0...
How to reproduce:1. Open QA-supplied project using Unity 2017.2.0a3 or earlier, load scene "REPRO"2. Memorize or screenshot the Game... Read more
[OS X] Visual Studio crashes Editor when quitting with debugger attached
1. What happened[OS X] Visual Studio crashes Editor when quitting with debugger attachedVS for Mac Community, v 7.0.1b24.Attached de... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS