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NavMesh.CalculatePath.corners return 0 when outside of the NavMesh area ...
Reproduction steps:1. Download project "PathApagar.zip" and open in Unity2. Enter Play mode3. Select Navigation4. Chose object "dest... Read more
[Android] UnityWebRequest does not recieve all the Set-Cookie header data
How to reproduce:1. Open user provided project2. Build and deploy to device3. Launch node server using the provided 'server_http.js'... Read more
[Linux Editor] Building Android in Linux Editor fails after the first ti...
Prerequisites: A storage device with NTFS system, I used an 8GB flash drive.Steps to reproduce:1. Create a new project on an NTFS de... Read more
[Trails] Generate Lighting Data throws console errors and visually glitches
Repro steps:1. Open scene 1 from the attached project.2. Select one of the particle systems, and tick "Generate Lighting Data" in th... Read more
[AW] Last key does not respect previous key's type
A key created after the last key, no longer respects the previous key's type.In this case, all my keys are linear, but when I add an... Read more
Transparent Atlas Sprites bleeding into the sprite when sliced in one axis
How to reproduce:1. Download attached project and open "Bug" Scene2. Press Play Expected result: Atlas sprites shouldn't bleed into ... Read more
Vertical Layout Group doesn't update the children when the size of one i...
To reproduce: 1. Open the project, attached by the user (UISketches2017.2b.zip)2. Open "EmptyScene" scene3. Find PanelItem game obje... Read more
Adding a custom attribute to a derived class makes IsSubclassOf return f...
How to reproduce:1. Download attached project file and open "AttributeBugReport" Scene2. In Window Panel go to Tools -> Test The ... Read more
Assert in play mode when Culling Type is set to "Based on Renderers" (m...
Reproduction steps:1: Open scene "BlastLevelScene"2: Press play3: Wait till animation loop ends or Disable/Enable "MetaGameRoot".4. ... Read more
[Android]Disabling VideoPlayer.skipOnDrop causes video to freeze on some...
Steps to reproduce:1. Open attached repro project "AndroidDownloadFresh.zip"2. inspect TestScript.cs and leave one of the WWW lines ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS