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[UWP] Special characters in the product name are not removed from the na...
Steps to reproduce:1. Open attached projectproduct name contains special characters ™ or © 2. Switch platform to UWP and build3. Ope... Read more
Permissions get undeclared on Android Oreo
How to reproduce:1. Open the attached project2. Build and run test scene on device which Android version is 8.0Result: App is unresp... Read more
[UWP] Player crashes on Material::GetTexture with Debug configuration wh...
Steps to reproduce:1. Open attached project2. Switch platform to UWP and build3. Open VS solution4. Deploy on local machine with x86... Read more
Moving a Collider via script does not update its position if it was disa...
Reproduction steps:1. Open the attached project "test mesh move.zip";2. Open the test.unity scene;3. Select "a rock" game object and... Read more
ArgumentNullException when setting GameObject in Event
How to reproduce:1. Create new empty project2. Start Collab3. Create UI -> Button4. Add new event subscription on OnClick()5. Cli... Read more
Assembly::GetTypes() returns empty array for UnityEngine assembly
To reproduce: 1. Open the project, attached by the user (GetTypesBug_2017_2.zip)2. Go to Window -> Execute Test3. In the Console,... Read more
Material and Sprite of a Sprite Renderer are not changed while using "Ma...
Reproduction steps:1. Open the attached project "Material animation bug report.zip";2. Open the MaterialAnimation.unity scene and en... Read more
material.shaderKeywords output the same results even if there are differ...
Reproduction steps:1. Open project attached (New Unity Project 2.zip)2. Open scene "Test".3. Press Play.4. Inspect console. Expected... Read more
Crash when applying prefab
Crash occurs 100% of the time. 1. Open the attached project and open the scene "UserInterfaceSkeleton"2. Delete the GameObject: User... Read more
UI Button doesn't work unless the graphic is on the same object
Cannot click on a UI button when its target graphic is assigned to a graphic located on a different GameObject. Repro steps:1. Downl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS