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Particle system collision gizmos are also shown for particles without co...
To reproduce:1. Create new project2. Create two particle systems, reposition one of them so they wouldn't stack on each other3. In o... Read more
[iOS] System.IO.MemoryMappedFiles.CreateFromFile() method crashes on iOS...
Reproduction Steps:1. Open User's project2. Build for iOS3. Open Xcode project4.Try building for iOS device5. Xcode build crashes Ex... Read more
Loading scene with SceneMode.additive cancels allowSceneActivation = fal...
To reproduce:1. Open attached Unity project "SceneLoadingBugDemo.zip"2. Open "Scene1" scene3. Go into Play mode4. Observe results5. ... Read more
Legacy AnimationClip cannot be deleted from Animation component's elemen...
How to reproduce:1. Open the supplied project2. Load scene "Example"3. Select "Cube" in the Hierarchy window4. Expand "Animations" u... Read more
Player crashes on exit
Player crashes on exit 1. Open project attached.2. Build and run.3. Close player. or 1. Run Player attached. Actual result: Player s... Read more
Actions background in Preferences' Keys sections becomes white if the sc...
To reproduce: 1. Go to Editor -> Preferences -> Keys2. Open Animation window3. Open Tile Palette window4. Resize Preferences w... Read more
NullReferenceException when applying changes for specific model's animat...
To reproduce: 1. Download the asset RPG Monster Animation (https://www.assetstore.unity3d.com/en/#!/content/79385)2. Select skeleton... Read more
After baking Lighting map with missing skybox material object becomes re...
Steps to reproduce:1. Download 957355_repro.zip and open "main" scene2. Set Skybox material to None3. Bake Lighting maps Expected re... Read more
Scroll view has its Vertical scrollbar's size value reset when Play mode...
To reproduce: 1. Download and open attached "New Unity Project 11.zip" project.2. Expand Canvas->Scroll View and select "Scrollba... Read more
Screen position out of view frustrum when scene camera moves far away fr...
To reproduce: 1. In a Scene view, hold RMB and then shift + W to move away from the origin.2. Move the camera until the errors in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS