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Activation Track does not revert state of GameObject if an Animation key...
How to reproduce:1. Open attached "TimelineTest" project and "Test" scene2. Select the "Director" GameObject and open Timeline windo... Read more
[Android VR | SPS] Render Viewport Scale changes in Single Pass Stereo m...
In a Gear VR player using Single-Pass Stereo built with Unity 2017.2.0b11, if the Render Viewport Scale is changed via script then t... Read more
If user doesn't sign in after loading cloud project for the first time a...
DESCRIPTION:If a user opens the editor, loads a project from the cloud for the first time, does not / cannot sign in, and exits thei... Read more
[UWP] Calling DateTime.Parse() in IL2CPP build for UWP throws IndexOutOf...
To reproduce:1. Open the project attached by the user2. Make sure Scripting Backend is set to IL2CPP3. Build for UWP4. Run the build... Read more
Network Discovery always fails if Unity started with no Network Connection
To reproduce: 1. Download project "NetworkDiscoveryBug.zip", disable the Internet connection and open in Unity2. Open "NetDiscoveryB... Read more
Double amount of sprites on first emission burst if particle's instantia...
How to reproduce:1. Open the "repro.zip" project2. Open the "scene" scene3. Press Play Actual Result: The first emission of explosio... Read more
Crash on AudioEffectInternalDescription::AudioEffectInternalDescription ...
How to reproduce:1. Open the attached user project Result - Crash occurs on: ========== OUTPUTING STACK TRACE ================== 0x0... Read more
Playable example from documentation results in no animation and empty graph
To reproduce:1) Open attached project and "AdditiveTest" scene2) Play it3) Notice that one of the bears (the one using sample code f... Read more
Unity crashes when you try to toggle the play button off after home butt...
Steps to reproduce:1. Open the attached project2. Open the FirstVRtest scene3. Switch platform to Windows Store4. Play the scene (wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS