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OnApplicationPause() method gets fired before Start()
To reproduce:1. Open attached Unity project "ErrorEditor.zip"2. Open "Main" scene3. Inspect the code in editorBug.cs script4. Go int... Read more
[WebGL] Rigidbody not colliding with specific Mesh Colliders
-e: see title, the rigidbody just falls through the specific mesh colliders and then collides properly with a box collider-- same be... Read more
Unity Learn 04: Prefab power - Ramping up tutorial grammar mistake
How to reproduce:1. Start Unity2. Click on Learn3. Select 04: Prefab power - Ramping up tutorial4. Download and Start5. Do all tutor... Read more
[Android][Gradle] AdMob advertisements fail to load with ClassNotFoundEx...
To reproduce: 1. Download and open attached "AndroidAdMob.zip" project.2. Create a new Keystore.3. Build and run with Gradle build s... Read more
Metal Editor Support makes the entire Unity editor turn hot pink plus pi...
Using Unity 2017.3.0b1 on Mac if you enable "Metal Editor Support* (Experimental)" in Player settings then the entire Editor UI (exc... Read more
NavMeshAgent.FindClosestEdge does not position object on the closest edg...
Steps to reproduce:1. Open "NavMeshBugs.zip"2. Load Scene TestScenes/NavmeshExample3. Enter Play mode4. Press the 'G' key to generat... Read more
Windows Standalone 64-bit Build Crashes on launch
Reproduction steps: 1. Create a new project2. Build for Windows (64-bit)3. Launch the Standalone Build Expected Result: The Build la... Read more
[Physics] Physics.ComputePenetration calculates depth incorrectly for so...
The Scene contains a capsule collider and a non-convex mesh collider that are slightly overlapping. Physics.ComputePenetration shoul... Read more
A sprite cut using Sprite Editor's Edit Outline Tool appears incorrectly...
Steps to reproduce:1. Open QA's supplied project2. Open "SpriteBug" scene3. Switch to the Scene View and observe that the sprite "sp... Read more
Editor stops responding when stepping into method and stopping debugging...
Steps to reproduce: 1. Open attached project2. Open "dds_test" scene3. Open "dds_script" script with Visual Studio 20174. Insert a b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS