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1
votes
Won't Fix

OnApplicationPause() method gets fired before Start()

Scripting

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Sep 19, 2017

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Version/s: 2017.1.1f1

To reproduce:1. Open attached Unity project "ErrorEditor.zip"2. Open "Main" scene3. Inspect the code in editorBug.cs script4. Go int... Read more

0
votes
Won't Fix

[WebGL] Rigidbody not colliding with specific Mesh Colliders

WebGL

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Sep 19, 2017

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Version/s: 2017.1.0f3

-e: see title, the rigidbody just falls through the specific mesh colliders and then collides properly with a box collider-- same be... Read more

0
votes
Fixed

Unity Learn 04: Prefab power - Ramping up tutorial grammar mistake

Themes

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Sep 19, 2017

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Version/s: 2017.2.0b11

How to reproduce:1. Start Unity2. Click on Learn3. Select 04: Prefab power - Ramping up tutorial4. Download and Start5. Do all tutor... Read more

0
votes
By Design

[Android][Gradle] AdMob advertisements fail to load with ClassNotFoundEx...

Android

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Sep 19, 2017

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Version/s: 2017.1.1f1

To reproduce: 1. Download and open attached "AndroidAdMob.zip" project.2. Create a new Keystore.3. Build and run with Gradle build s... Read more

0
votes
Fixed

Metal Editor Support makes the entire Unity editor turn hot pink plus pi...

MacOS

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Sep 18, 2017

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Version/s: 2017.3.0b1

Using Unity 2017.3.0b1 on Mac if you enable "Metal Editor Support* (Experimental)" in Player settings then the entire Editor UI (exc... Read more

0
votes
Not Reproducible

NavMeshAgent.FindClosestEdge does not position object on the closest edg...

AI Navigation

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Sep 18, 2017

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Version/s: 2017.2.0b11

Steps to reproduce:1. Open "NavMeshBugs.zip"2. Load Scene TestScenes/NavmeshExample3. Enter Play mode4. Press the 'G' key to generat... Read more

0
votes
Fixed

Windows Standalone 64-bit Build Crashes on launch

Windows

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Sep 18, 2017

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Version/s: 2017.3.0b1

Reproduction steps: 1. Create a new project2. Build for Windows (64-bit)3. Launch the Standalone Build Expected Result: The Build la... Read more

0
votes
Fixed

[Physics] Physics.ComputePenetration calculates depth incorrectly for so...

Physics

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Sep 18, 2017

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Version/s: 2017.1.1p2

The Scene contains a capsule collider and a non-convex mesh collider that are slightly overlapping. Physics.ComputePenetration shoul... Read more

0
votes
Fixed

A sprite cut using Sprite Editor's Edit Outline Tool appears incorrectly...

2D

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Sep 18, 2017

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Version/s: 2017.1.1f1

Steps to reproduce:1. Open QA's supplied project2. Open "SpriteBug" scene3. Switch to the Scene View and observe that the sprite "sp... Read more

1
votes
Fixed

Editor stops responding when stepping into method and stopping debugging...

Mono

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Sep 18, 2017

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Version/s: 2017.1.1p2

Steps to reproduce: 1. Open attached project2. Open "dds_test" scene3. Open "dds_script" script with Visual Studio 20174. Insert a b... Read more

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