Search Issue Tracker
Setting ParticleSystem.CustomDataModule data mode to Vector or Color cau...
Steps to reproduce:1.Open attached “ParticlesCustomDataTest.zip” Unity project2.Open ’Test’ scene3.Enter Play mode Expected results:... Read more
Calling Camera.SetStereoProjectionMatrix switches rendering method to Mu...
Steps to reproduce:1. Download and open the attached project2. Open the Frame Debugger3. Enter Playmode4. Activate Frame Debugger5. ... Read more
MotionVectors light mode pass is not invoked when using DrawMeshInstance...
Reproduction steps:1. Open the attached project "IndirectDrawTest.zip";2. Open the Test scene;3. Enter a play mode;4. Observe two cu... Read more
[Android][Gradle][Asset Bundles][AAB] Loading Asset Bundles takes a lot ...
Reproduction steps:1. Open the ZIP project2. "Build Settings..." -> enable "Build App bundle (Google Play)"3. "Window" -> "Bui... Read more
Timeline does not play if its in the second slot while blending animations
While blending an animation clip and timeline, only the animation clip is played if timeline is in the second order. Everything work... Read more
[IL2CPP] The symbols archive that is generated alongside the built APK i...
Steps to reproduce:1. Open any project2. Build for android using Scripting backend IL2CPP in player settings3. Symbols file generate... Read more
Constant value is not properly evaluated in animation curve after last k...
Constant value is not properly evaluated in animation curve after last keyframe. Repro:1- Open project in attachment.2- Open scene '... Read more
[VCS] Invalid operation exception when enabling Work offline mode
Steps to reproduce: 1. Create new project2. Enable VCS support and connect to server3. Click on Work offline4. Confirm the pop up In... Read more
NullReferenceException thrown when trying to open components selection w...
Steps to reproduce (repro video attached): 1. Create a new Unity project2. Add an empty game object in the Hierarchy3. Add Mesh Rend... Read more
[Enlighten] Ambient Occlusion generates artifacts if exposed to backfaces
Enlighten AO does not handle backfacing geometry and generates artifacts. PVR handles AO and backfacing correctly 2. How we can repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS