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Crashes while undo changes after editing two scenes in Hierarchy Window ...
How to reproduce:1. Create new project and create two scenes2. Open both in the Hierarchy Window3. Create an object in the first sce... Read more
Unsigned Long (ulong) value input range is identical to Long in Inspector
Steps to reproduce:1. Open attached “DataTypes.zip” Unity project2. Open “Test” scene3. Select “Data” object in Hierarchy4. Change “... Read more
Object rotation becomes laggy when using mouse with 1000HZ Pooling Rate
To reproduce:1. Download project attached by QA2. Open "q" scene and go to the scene view3. Press button to rotate the game object4.... Read more
GetComponent<Collider2D>().material does not apply material in runtime w...
1. Open project2. Play 'Not Already Applied' scene Expected vs Actual: tub shouldn't fall off the box Note:• Script that applies mat... Read more
[iOS] Artifacts are rendered on a specular surface
Steps to repro: 1. Open attached project and 'scene' scene;2. Build and run the project to iOS player;3. Run the app on iOS device. ... Read more
[VideoPlayer] Editor or Player crashes when playing video without URL se...
How to reproduce:1. Open the attached project2. Open GameTrailer scene3. Play the sceneResult: project crashesOR1. Create a new proj... Read more
Unity crashes in ARTrackableAppearance::load2DTrackerImage when opening ...
Steps to reproduce:1. Create an empty Unity project2. Import ARToolkit 6 package3. Delete the images from Assets/StreamingAssets/ART... Read more
[iOS] When changing screen orientation via script black frame appears
To reproduce:1. Open project attached by the user2. Build it for iOS (make sure "Main" scene is included)3. Run app on a device4. Pr... Read more
Exiting the Editor before all scenes load, crashes the Editor
Reproduction steps: 1. Open "SceneUnloading.zip" project2. Enter Play Mode3. Press the middle or most right button4. Exit the Editor... Read more
[UWP] Pasting a text into an InputField does not work with UWP touch scr...
Steps to reproduce:1. Open the attached project2. Switch platform to Universal Windows Platform3. Build to generate Visual Studio pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS