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[Animation] PlayableGraph.Evaluate(float delta) causes events to be fire...
How to reproduce:1. Open attached "AnimatorIssue" project and "Main" scene2. Observe the AnimatorTest.cs and see that animator.playa... Read more
Instantiated sub-canvas gets invisible when another sub-canvas moves out...
Reproduction steps (GIF attached):1. Open the attached project.2. Build it as standalone.3. Click 'Instantiate Canvas 2'.4. Click '&... Read more
[OpenGL ES 3.0][Android] Visual artefacts due to rounding errors on Andr...
When an image is encoded in YUV NV21 format, visual artefacts are visible on certain Android devices. Steps to reproduce:1) Open the... Read more
[DX12] Editor crahes when setting RenderBuffers depth texture with anti ...
Steps to reproduce: 1. Open attached project "954098.zip"2. Make sure selected Graphics API is Direct3D123. Open "main" scene4. Sele... Read more
Static child GameObject moves with rotating non-static parent
Reproduction steps:1. Download project "Tester.zip" and open in Unity2. Open scene "Test"3. Select parent Cube4. Add selected parent... Read more
NavMeshAgent.SetAreaCosts are being reset on Play mode
To reproduce: 1. Download attached project "Source.zip" and open in Unity2. Open "Lobby" scene3. Enter Play mode4. Press "Play and H... Read more
Wrong depth texture when using SetTargetBuffers when anti-aliasing is hi...
Steps to reproduce: 1. Open attached project2. Open "main" scene3. Select "Main Camera" in the Hierarchy4. In "RenderBuffer" script ... Read more
Crash in UnityEngine.XR.WSA.Input.InteractionManager:Initialize
Steps to reproduce:1. Open the attached project2. Open the Crash scene3. Switch platform to WindowsStandalone (or Windows Store, if ... Read more
Editor crashes in physx::SubSortQuick::sort4 while opening project with ...
Reproduction steps:1. Download project "Sundae Month_Character Demo.zip" and open in Unity Actual: crashes while opening the project... Read more
.NET 4.6 EqualityComparer.Equals yields different results from .NET 3.5 ...
How to reproduce:1. Download attached project file and open the "Test" Scene.2. Enter Play Mode (Notice console log)3. Do this test ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS