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Unity crashes if user unchecks "Include in Build" in Sprite Atlas with p...
Unity crashes if user unchecks "Include in Build" in Sprite Atlas with tiled sprite renderer 1. Open attached project2. Select the a... Read more
[Metal] Rendering of the content is partially lost when MSAA is enabled
To reproduce:1. Open attached project2. Build it for iOS and make sure that "main" scene is selected in build settings3. Run built p... Read more
[UWP][5.5] Build & Run doesn't run the player after it was built with VS...
Steps to reproduce: 1. Create a new project2. Switch platform to UWP 103. Make sure UWP SDK is 10.0.15063 or newer4. Build & Run... Read more
Bundle Identifier error message contains outdated terminology
Reproduction steps:1) Create a new project2) Switch to Android platform in Build Settings3) Make sure that package name is set to de... Read more
Launcher has no 'Work Offline' button if Ethernet adapter is disabled
To reproduce:1. Plug out LAN cable, turn off wifi2. Open Unity launcher3. Disable Ethernet adapter in network settings4. Open Unity ... Read more
[macOS][High Sierra] Operating System freezes when changing Cache Server...
Whole OS freezes when changing Cache Server Mode between Local and Remote multiple times. Steps:1. Create a New Project2. Unity >... Read more
c# Covariant makes Unity "Stop Working" and "Bug Reporting Tool" didn't ...
How to reproduce:1. Download attached project files an open "1" Scene2. Enter Play mode (Notice Console log) Actual result: Program ... Read more
Assembly Definition Files could not find References in the Editor
Adding the references using the editor, it would not be able to find them and throw the exception To reproduce: 1. Download attached... Read more
ScrollRect viewport rect dimensions are 0 in the first frame if Scroll B...
Reproduction steps:1. Open the attached project "ScrollViewBug.zip";2. Open the Test scene;3. Enter a play mode;4. Observe the Conso... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS