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[macOS][High Sierra] MonoDevelop crashes on 2nd monitor
MonoDevelop crashes on start when last placed on 2nd monitor with MacOS 10.13 High Sierra. It will run properly as long as it's clos... Read more
[WSA] NavMeshObstacles are ignored in 64 bit Master UWP builds using MS ...
Steps to reproduce:1. Open user's attached project2. Build the "TestScene" for Universal Windows Platform, D3D build type, SDK 10.0.... Read more
'In order to call GetTransformInfoExpectUpToDate...' error shows up when...
How to reproduce:1. Open users attached project and "Test" scene2. Select Cube in the scene and move it3. Press 'Ctrl+Z' or 'Cmd+Z' ... Read more
Transition conditions inside sub-state are ignored when transition to th...
Steps to reproduce:1.Open attached “SubStateTransitions.zip” Unity project2.Open “Demo” scene3.Select “Cube” object in Hierarchy4.Go... Read more
Pressing Windows key freezes game and the start menu is not shown when i...
Reproduction steps:1. Open the attached project "mini.zip";2. Go to the File -> Build and Run;3. When the build is opened, press ... Read more
WebGL build fails with "bracket nesting level exceeded maximum of 256" i...
Steps to reproduce:1. Download and open the attached project2. Attempt to build for standalone Expected result: build succeedsActual... Read more
SerializedProperty.hasMultipleDifferentValues never goes back to true af...
Reproduction steps:1. Open the attached project "New Unity Project.zip";2. Select both the Main Camera and Directional Light in the ... Read more
[Shaders] Cutout shader is not correctly respecting the depth buffer and...
Reproduction steps:1. Open the attached project 'iOSCutoutIssues.zip (9.5 MB)'.2. Play the 'Example01' scene.- Notice the artifacts ... Read more
[macOS][High Sierra] Unity 5.4 can not load/unload Assets - work complet...
Unity 5.4 is completely not working on macOS 10.13 High Sierra. Engine fails to load Assets thus it's impossible to open an existing... Read more
Preview of the other material color is changed to the color of the mater...
To reproduce:1. Open the attached project;2. Create a new material;3. In the Inspector Window, notice the color of the new material;... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS