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Controller velocity reporting with what seems to be last known value, ra...
Steps to reproduce:1. Open the attached project2. Open the Assets/Scenes/MainScene.unity scene3. Play the scene (when Mixed Reality ... Read more
[Android][Cardboard] Enabling Aliasing in post processing stack causes p...
To reproduce: 1. Download and open "issue955913.zip" project from provided link.2. Build and run for Android device.3. Notice how pa... Read more
Unity crashed when capturing an input feedback and took off and put on t...
Steps to reproduce:1. Open the attached project2. Open the Assets/Scenes/MainScene.unity scene3. Play the scene (when Mixed Reality ... Read more
Preview shows nonexistent mesh parts when the Scale Factor of the model ...
To reproduce: 1. Import the attached model into a new project (office.blend)2. In the Import settings of the model, change Scale Fac... Read more
Launching Unity from Command prompt without batchmode results debug outp...
How to reproduce:1. Open Command Prompt2. Launch Unity editor from a Command prompt(e.g "pathToUnity\Unity.exe" -projectPath "pathTo... Read more
Distance to the Scene View Camera is ignored in the Orthographic mode wh...
To reproduce:1. Open the attached project;-note: Do not change Editor Layout.2. Load "Test" scene;3. Align the scene view camera tow... Read more
Build process does not set ERRORLEVEL in non-batchmode
To reproduce:1. Adjust the paths in the batch file to your local Unity path.2. Run the batch file to build in -batchmode3. Note the ... Read more
White Line along the top of undocked Editor Windows
Getting a white line along the top of a window when undocked from the editor. Windows Only. Picture attached below! Read more
[Auto] Navigating in scene view restarts baking when trees are painted o...
When auto mode is enabled and trees are painted on terrain, navigating in scene view restarts whole baking process Steps for reprodu... Read more
Particle emission rate over distance stacks particles instead of being d...
Reproduction steps:1. Download project "ParticleTest.zip" and open in Unity2. Open scene "Scene"3. Select object "Particle System" i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field