Search Issue Tracker
Asset duplication of existing asset when using SketchUp models
To reproduce:1) Open attached project2) Delete Assets/Sketchup/Hull Components/Textures/ folder3) Reimport all (easiest to reproduce... Read more
Mac Player full screen immediately returns to full size after minimizing it
How to reproduce:1.Create a new Unity project2. Make Mac Standalone build (make sure that Resizable window is enabled)3. Press the g... Read more
The Editor crashes in GetScriptCompilationDefines when exporting asset b...
To reproduce: 1. Open the project, attached by the user (Assets.zip)2. In the top menu, go to Crash Export -> Export Bundle3. Pre... Read more
Each particle starts emitting light, when in Light module Maximum Lights...
To reproduce:1. Open attached project "LightThingy.zip", "Test" scene.2. Select "Particle System" in hierarchy, and make sure it's P... Read more
Editor crashes when Play On Awake option is selected
Reproduction steps:1. Open provided project2. In Project window under Demo -> Dinamic Sprite Examples -> Scenes open "Dynamic ... Read more
Getting an 'Illegal characters in path' when attempting to duplicate a m...
Not certain if this is by design or not! I'm getting an error "Illegal Characters in Path" when attempting to duplicate an Animation... Read more
Assert errors thrown in console when marking prefabs as static
Steps for reproduction:1) Create an empty GameObject in Hierarchy2) Create two cubes as a child of empty GameObject3) Drag the GameO... Read more
Unity CEF won't show Korean characters
How to reproduce:1. Open Unity Launcher2. Click "New" button to create a new project3. Copy user provided project name (프로젝트) - char... Read more
[iOS] [Metal] Black frame/blink using auto rotation in an empty project
Reproduction steps:1. Create a new project.2. Build and run it to iOS device.3. Rotate a device to initiate auto rotation (Repeat 5 ... Read more
[WebGL2.0][Instancing] GPU Instancing does not work in Editor if current...
Prerequisites:You'll need to have Unity Editor + WebGL support installed. Steps to repro: 1. Open attached project and 't1' scene;2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS